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use Bundle;
use crate;
/// A [`Bundle`] of the [`Transform`] and [`GlobalTransform`]
/// [`Component`]s, which describe the position of an entity.
///
/// * To place or move an entity, you should set its [`Transform`].
/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
/// * For transform hierarchies to work correctly, you must have both a [`Transform`] and a [`GlobalTransform`].
/// * You may use the [`TransformBundle`] to guarantee this.
///
/// ## [`Transform`] and [`GlobalTransform`]
///
/// [`Transform`] is the position of an entity relative to its parent position, or the reference
/// frame if it doesn't have a parent.
///
/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
///
/// [`GlobalTransform`] is updated from [`Transform`] by systems in the system set
/// [`TransformPropagate`](TransformSystem::TransformPropagate).
///
/// This system runs during [`PostUpdate`]. If you
/// update the [`Transform`] of an entity in this schedule or after, you will notice a 1 frame lag
/// before the [`GlobalTransform`] is updated.