Bevy_trait
Macros for creating Traits in Bevy.
System
Turn a trait fn into a Bevy system
trait Interactive {
#[system]
fn update(damage: f32);
}
/*
// Desugars to
trait Interactive {
fn update(damage: f32) -> impl System;
}
*/
#[derive(Component)]
struct Health(f32);
#[derive(Component, Copy, Clone)]
struct Cactus;
impl Interactive for Cactus {
#[system(damage: f32)]
fn update(
cacti: Query<&GlobalTransform, With<Cactus>>,
creatures: Query<(&GlobalTransform, &mut Health), Without<Cactus>>,
) {
// This is a normal Bevy system and accepts SystemParams as such.
for cactus_gtf in &cacti {
info!("Damage {:?}", damage); // You can also use params passed into the System builder.
// ...
}
}
}
fn run() {
let system = Cactus::update(42); // This is a System ...
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, system) // ... that you can add to an App
.run();
}
Compatibility
Since bevy_trait
does not rely on bevy
directly, it is typically compatible across many different versions.
Bevy Version | Crate Version |
---|---|
0.15 |
0.3 |
0.10 , 0.11 , 0.12 , 0.13 , 0.14 |
0.1 , 0.2 |
License
bevy_trait
is dual-licensed under MIT and Apache-2.0.