#define_import_path braymatter::bglib
fn scroll(
tex: texture_2d<f32>,
texture_sampler: sampler,
scale: f32,
uv: vec2<f32>,
offset: vec2<f32>,
viewport_size: vec2<f32>,
) -> vec4<f32>{
let new_offset = vec2<f32>(-offset.x, offset.y);
var new_uv = uv - (new_offset * scale);
let tex_dim = textureDimensions(tex);
new_uv = new_uv * ( viewport_size / vec2<f32>(tex_dim) );
let color = textureSample(tex, texture_sampler, new_uv);
return color;
}