use crate::lib::*;
use ::bevy_ecs;
use ::std;
#[derive(Debug, Default, PartialEq, Eq)]
pub(crate) struct Modified(pub usize);
#[derive(Bundle)]
pub(crate) struct ChunkBundle {
pub point: Point2,
pub texture_atlas: Handle<TextureAtlas>,
pub draw: Draw,
pub visible: Visible,
pub render_pipelines: RenderPipelines,
pub main_pass: MainPass,
pub mesh: Handle<Mesh>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub modified: Modified,
}