bevy_tiled_loader 0.1.1

Asset loader for the Tiled data parsed.
Documentation
//! For Bevy users, this is the main library you will interface with.
//!
//! Usage :
//! ```
//! app.add_plugins(
//!     TiledScenePlugin
//! )
//!
//! // ...
//!
//! fn spawn_tiled_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
//!     let tiled_map_handle: Handle<TiledMapAsset> = asset_server.load("my_first_tiled_map.tmx");
//!
//!     commands.spawn(
//!         BufferedMapScene(tiled_map_handle)
//!     );
//! }
//! ```
//!
//! Note that when using PixelPerfect rendering methods, ensure that your Tiled objects are whole
//! numbers, otherwise things will appear to jitter.

#[cfg(all(feature = "rapier2d_colliders", feature = "avian2d_colliders"))]
compile_error!(
    "features `crate/rapier2d_colliders` and `crate/avian2d_colliders` are mutually exclusive"
);

#[cfg(feature = "avian2d_colliders")]
pub mod avian_colliders;
pub mod load;
pub mod plugin;
#[cfg(feature = "rapier2d_colliders")]
pub mod rapier_colliders;
pub mod relations;
pub mod types;