//! For Bevy users, this is the main library you will interface with.
//!
//! Usage :
//! ```
//! app.add_plugins(
//! TiledScenePlugin
//! )
//!
//! // ...
//!
//! fn spawn_tiled_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
//! let tiled_map_handle: Handle<TiledMapAsset> = asset_server.load("my_first_tiled_map.tmx");
//!
//! commands.spawn(
//! BufferedMapScene(tiled_map_handle)
//! );
//! }
//! ```
//!
//! Note that when using PixelPerfect rendering methods, ensure that your Tiled objects are whole
//! numbers, otherwise things will appear to jitter.
compile_error!;