use bevy::prelude::*;
use bevy_tiled_background::{TiledBackgroundMaterial, TiledBackgroundPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(TiledBackgroundPlugin)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
mut materials: ResMut<Assets<TiledBackgroundMaterial>>,
) {
commands.spawn(Camera2d);
let material = materials.add(TiledBackgroundMaterial {
color: Color::WHITE.with_alpha(0.15).into(),
scale: 0.5,
rotation: 20f32.to_radians(),
stagger: 0.5,
spacing: 40.,
scroll_speed: Vec2::new(30.0, 0.0),
pattern_texture: asset_server.load("background_logo.png"),
});
commands.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
..default()
},
BackgroundColor(Color::srgb(0.1, 0.1, 0.15)),
MaterialNode(material),
));
}