use bevy::color::palettes::css::WHITE;
pub fn draw_relation_gizmo_s(
mut gizmos: Gizmos,
third_person_cam_settings: Res<ThirdPersonCameraSettings>,
target_global_transf_q: Query<
(&GlobalTransform, &components::ThirdPersonCameraTarget),
Without<components::ThirdPersonCamera>,
>,
camera_global_transf_q: Query<
(&GlobalTransform, &components::TargetOffset),
With<components::ThirdPersonCamera>,
>,
) {
if !third_person_cam_settings.show_relation_gizmo {
return;
}
for (target_global_transf, third_person_cam_target) in target_global_transf_q.iter() {
let target_transf = target_global_transf.compute_transform();
for camera_entity in third_person_cam_target.iter() {
if let Ok((camera_global_transf, target_offset)) =
camera_global_transf_q.get(camera_entity)
{
gizmos.line(
target_transf.translation + target_offset.0,
camera_global_transf.compute_transform().translation,
WHITE,
);
}
}
}
}