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use ab_glyph::{GlyphId, Point};
use bevy_asset::{Assets, Handle};
use bevy_math::Vec2;
use bevy_render::{
render_resource::{Extent3d, TextureDimension, TextureFormat},
texture::Image,
};
use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlas};
use bevy_utils::HashMap;
#[cfg(feature = "subpixel_glyph_atlas")]
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
pub struct SubpixelOffset {
x: u16,
y: u16,
}
#[cfg(feature = "subpixel_glyph_atlas")]
impl From<Point> for SubpixelOffset {
fn from(p: Point) -> Self {
fn f(v: f32) -> u16 {
((v % 1.) * (u16::MAX as f32)) as u16
}
Self {
x: f(p.x),
y: f(p.y),
}
}
}
#[cfg(not(feature = "subpixel_glyph_atlas"))]
#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
pub struct SubpixelOffset;
#[cfg(not(feature = "subpixel_glyph_atlas"))]
impl From<Point> for SubpixelOffset {
fn from(_: Point) -> Self {
Self
}
}
pub struct FontAtlas {
pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
pub glyph_to_atlas_index: HashMap<(GlyphId, SubpixelOffset), usize>,
pub texture_atlas: Handle<TextureAtlas>,
}
impl FontAtlas {
pub fn new(
textures: &mut Assets<Image>,
texture_atlases: &mut Assets<TextureAtlas>,
size: Vec2,
) -> FontAtlas {
let atlas_texture = textures.add(Image::new_fill(
Extent3d {
width: size.x as u32,
height: size.y as u32,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Rgba8UnormSrgb,
));
let texture_atlas = TextureAtlas::new_empty(atlas_texture, size);
Self {
texture_atlas: texture_atlases.add(texture_atlas),
glyph_to_atlas_index: HashMap::default(),
dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size, 1),
}
}
pub fn get_glyph_index(
&self,
glyph_id: GlyphId,
subpixel_offset: SubpixelOffset,
) -> Option<usize> {
self.glyph_to_atlas_index
.get(&(glyph_id, subpixel_offset))
.copied()
}
pub fn has_glyph(&self, glyph_id: GlyphId, subpixel_offset: SubpixelOffset) -> bool {
self.glyph_to_atlas_index
.contains_key(&(glyph_id, subpixel_offset))
}
pub fn add_glyph(
&mut self,
textures: &mut Assets<Image>,
texture_atlases: &mut Assets<TextureAtlas>,
glyph_id: GlyphId,
subpixel_offset: SubpixelOffset,
texture: &Image,
) -> bool {
let texture_atlas = texture_atlases.get_mut(&self.texture_atlas).unwrap();
if let Some(index) =
self.dynamic_texture_atlas_builder
.add_texture(texture_atlas, textures, texture)
{
self.glyph_to_atlas_index
.insert((glyph_id, subpixel_offset), index);
true
} else {
false
}
}
}