Function bevy_text::extract_text2d_sprite[][src]

pub fn extract_text2d_sprite(
    render_world: ResMut<'_, RenderWorld>,
    texture_atlases: Res<'_, Assets<TextureAtlas>>,
    text_pipeline: Res<'_, DefaultTextPipeline>,
    windows: Res<'_, Windows>,
    text2d_query: Query<'_, '_, (Entity, &Visibility, &Text, &GlobalTransform, &Text2dSize)>
)