Function bevy_text::extract_text2d_sprite [−][src]
pub fn extract_text2d_sprite(
render_world: ResMut<'_, RenderWorld>,
texture_atlases: Res<'_, Assets<TextureAtlas>>,
text_pipeline: Res<'_, DefaultTextPipeline>,
windows: Res<'_, Windows>,
text2d_query: Query<'_, '_, (Entity, &Visibility, &Text, &GlobalTransform, &Text2dSize)>
)