Modules
Structs
- The maximum width and height of text. The text will wrap according to the specified size. Characters out of the bounds after wrapping will be truncated. Text is aligned according to the specified
TextAlignment
. - The bundle of components needed to draw text in a 2D scene via a 2D
Camera2dBundle
. Example usage. - Render information for a corresponding
Text
component. TextPlugin
settings
Enums
- Determines how lines will be broken when preventing text from running out of bounds.
- Describes horizontal alignment preference for positioning & bounds.
- Text is rendered for two different view projections, normal
Text2DBundle
is rendered with aBottomToTop
y axis, and UI is rendered with aTopToBottom
y axis. This matters for text because the glyph positioning is different in either layout.
Constants
Functions
- Updates the layout and size information whenever the text or style is changed. This information is computed by the
TextPipeline
on insertion, then stored.