pub enum ServerState {
Connected,
Disconnected,
}
Expand description
Published state for server connectivity.
Variants§
Trait Implementations§
Source§impl Clone for ServerState
impl Clone for ServerState
Source§fn clone(&self) -> ServerState
fn clone(&self) -> ServerState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ServerState
impl Debug for ServerState
Source§impl Default for ServerState
impl Default for ServerState
Source§fn default() -> ServerState
fn default() -> ServerState
Returns the “default value” for a type. Read more
Source§impl FreelyMutableState for ServerState
impl FreelyMutableState for ServerState
Source§fn register_state(schedule: &mut Schedule)
fn register_state(schedule: &mut Schedule)
This function registers all the necessary systems to apply state changes and run transition schedules
Source§impl Hash for ServerState
impl Hash for ServerState
Source§impl PartialEq for ServerState
impl PartialEq for ServerState
Source§impl States for ServerState
impl States for ServerState
Source§const DEPENDENCY_DEPTH: usize = 1usize
const DEPENDENCY_DEPTH: usize = 1usize
How many other states this state depends on.
Used to help order transitions and de-duplicate
ComputedStates
, as well as prevent cyclical
ComputedState
dependencies.impl Eq for ServerState
impl StructuralPartialEq for ServerState
Auto Trait Implementations§
impl Freeze for ServerState
impl RefUnwindSafe for ServerState
impl Send for ServerState
impl Sync for ServerState
impl Unpin for ServerState
impl UnwindSafe for ServerState
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Source§const SET_DEPENDENCY_DEPTH: usize = S::DEPENDENCY_DEPTH
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