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//! Roof shingle / tile texture generator using overlapping gradient fields.
//!
//! The algorithm:
//! 1. Divide V into rows; stagger alternate rows horizontally.
//! 2. Build a sawtooth height ramp within each row (0 at the exposed lower edge,
//! 1 at the top where the shingle slides under the row above).
//! 3. Apply the shape function: `Square` (0.0) is a flat ramp; `Scalloped` (1.0)
//! carves a half-circle from the bottom of each shingle.
//! 4. Add moss/algae noise near the lower exposed edge, weighted by `moss_level`.
//! 5. Blend a thin grout line at the row boundary for the sharp shadow step that
//! makes the overlap visible.
use noise::{Fbm, MultiFractal, Perlin};
use crate::{
generator::{TextureError, TextureGenerator, TextureMap, Workspace, validate_dimensions},
noise::{ToroidalNoise, normalize, sample_grid_into},
surface::{SurfaceCell, SurfaceSample, generate_surface, lerp},
};
/// Configures the appearance of a [`ShingleGenerator`].
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
pub struct ShingleConfig {
/// PRNG seed for the deterministic noise pattern; different seeds give
/// statistically-different textures from otherwise-identical configs.
pub seed: u32,
/// Number of shingle rows across the tile.
pub scale: f64,
/// Shape profile blended between square (`0.0`) and scalloped (`1.0`).
pub shape_profile: f64,
/// Fraction of each shingle hidden under the row above \[0, 0.8\].
/// `0.5` = half-lap (standard); `0.0` = no overlap (flat tiles).
pub overlap: f64,
/// Horizontal stagger of alternate rows as a fraction of shingle width
/// \[0, 1\]. `0.5` = running bond.
pub stagger: f64,
/// Moss / algae growth intensity on the lower exposed edge \[0, 1\].
pub moss_level: f64,
/// Primary tile colour in linear RGB \[0, 1\].
pub color_tile: [f32; 3],
/// Shadow / grout colour between rows in linear RGB \[0, 1\].
pub color_grout: [f32; 3],
/// Normal-map strength. Higher values exaggerate the overlap step.
pub normal_strength: f32,
}
impl Default for ShingleConfig {
fn default() -> Self {
Self {
seed: 42,
scale: 5.0,
shape_profile: 0.5,
overlap: 0.45,
stagger: 0.5,
moss_level: 0.18,
color_tile: [0.40, 0.25, 0.18],
color_grout: [0.18, 0.14, 0.12],
normal_strength: 5.0,
}
}
}
/// Procedural roof-shingle / tile texture generator.
///
/// Drives [`TextureGenerator::generate`] using a [`ShingleConfig`]. Construct
/// via [`ShingleGenerator::new`] and call `generate` directly, or spawn a
/// [`crate::async_gen::PendingTexture::shingle`] task for non-blocking generation.
///
/// Noise objects are built in the constructor so that calling `generate`
/// multiple times (e.g. producing size variants of the same material)
/// does not repeat the initialisation cost.
pub struct ShingleGenerator {
config: ShingleConfig,
surf_noise: ToroidalNoise<Fbm<Perlin>>,
moss_noise: ToroidalNoise<Fbm<Perlin>>,
}
impl ShingleGenerator {
/// Create a new generator with the given configuration.
///
/// Builds the noise objects up front so that repeated
/// calls to [`generate`](TextureGenerator::generate) skip initialisation.
pub fn new(config: ShingleConfig) -> Self {
let fbm_surf: Fbm<Perlin> = Fbm::new(config.seed).set_octaves(4);
let surf_noise = ToroidalNoise::new(fbm_surf, config.scale * 3.0);
let fbm_moss: Fbm<Perlin> = Fbm::new(config.seed.wrapping_add(100)).set_octaves(3);
let moss_noise = ToroidalNoise::new(fbm_moss, config.scale * 1.5);
Self {
config,
surf_noise,
moss_noise,
}
}
}
/// Per-generation sampler: surface + moss grids and the derived layout
/// constants (rounded scale, exposed fraction).
struct ShingleCell<'a> {
config: &'a ShingleConfig,
surf_grid: &'a [f64],
moss_grid: &'a [f64],
/// `scale` rounded to the nearest integer so the grid tiles exactly.
scale: f64,
/// Exposed (visible) fraction of each shingle from the bottom.
exposed: f64,
width: usize,
}
/// Thin grout / shadow band at the bottom of each exposed portion.
const GROUT_FRAC: f64 = 0.06;
impl SurfaceCell for ShingleCell<'_> {
fn sample(&self, x: u32, y: u32, u: f64, v: f64) -> SurfaceSample {
let c = self.config;
let v_scaled = v * self.scale;
let row_id = v_scaled.floor() as i64;
let v_frac = v_scaled.fract(); // 0 = bottom of cell, 1 = top
// Stagger: shift U by row_id × stagger so alternate rows offset.
let u_stagger = (u + row_id as f64 * c.stagger).rem_euclid(1.0);
let col_id = (u_stagger * self.scale).floor() as i64;
let u_frac = (u_stagger * self.scale).fract(); // 0..1 within shingle cell
// Per-shingle colour variance hash.
let cv = cell_hash(col_id, row_id, c.seed);
// ── Height ramp ──────────────────────────────────────────────
// The sawtooth ramp: 0 at the exposed bottom edge, ramps up to 1
// at the top. Only the [0, exposed] portion is visible; above
// that is hidden under the shingle from the row above.
let ramp = (v_frac / self.exposed).clamp(0.0, 1.0);
// ── Shape function ───────────────────────────────────────────
// `shape_profile=0`: pure ramp (square / flat shingle).
// `shape_profile=1`: scalloped — carve a half-circle from the
// bottom corners so the exposed edge is convex in the middle.
let dx = (u_frac - 0.5).abs() * 2.0; // 0 at centre, 1 at edge
let scallop_drop = c.shape_profile
* (1.0 - (1.0 - dx * dx).sqrt()) // half-circle profile
* (1.0 - ramp).powi(2); // only affects bottom edge
let ramp_shaped = (ramp - scallop_drop).clamp(0.0, 1.0);
// ── Grout / shadow line ──────────────────────────────────────
let in_grout = v_frac < GROUT_FRAC && ramp_shaped < 0.15;
let idx = y as usize * self.width + x as usize;
let surf = normalize(self.surf_grid[idx]);
let moss_raw = normalize(self.moss_grid[idx]);
// Moss grows on the lower exposed portion of each shingle.
let moss_weight =
c.moss_level * moss_raw * (1.0 - ramp_shaped).powi(3) * (1.0 - in_grout as i32 as f64);
if in_grout {
// Grout / shadow line between rows. The pre-driver code wrote
// the roughness byte as `(0.92 * 255.0) as u8` — truncation to
// 234 — so express it as 234/255 for the driver's rounding to
// reproduce the same byte.
SurfaceSample::matte(0.0, c.color_grout, 234.0 / 255.0)
} else {
// Shingle surface with micro-detail and moss.
let h_val = (ramp_shaped * (0.9 + surf * 0.1) - moss_weight * 0.05).clamp(0.0, 1.0);
// Tile colour: jitter per cell, darken with moss.
let jitter = (cv - 0.5) * 0.12;
let moss_green = [0.15f32, 0.28, 0.10];
let base_r = (c.color_tile[0] + jitter as f32).clamp(0.0, 1.0);
let base_g = (c.color_tile[1] + jitter as f32 * 0.8).clamp(0.0, 1.0);
let base_b = (c.color_tile[2] + jitter as f32 * 0.5).clamp(0.0, 1.0);
let color = [
lerp(base_r, moss_green[0], moss_weight as f32),
lerp(base_g, moss_green[1], moss_weight as f32),
lerp(base_b, moss_green[2], moss_weight as f32),
];
// ORM: lower (exposed) areas and moss are rougher.
let rough = 0.55 + (1.0 - ramp_shaped as f32) * 0.3 + moss_weight as f32 * 0.1;
SurfaceSample::matte(h_val, color, rough)
}
}
}
impl ShingleGenerator {
fn generate_inner(
&self,
width: u32,
height: u32,
mut ws: Option<&mut Workspace>,
) -> Result<TextureMap, TextureError> {
validate_dimensions(width, height)?;
let c = &self.config;
// Surface micro-detail FBM (toroidal for seamless tiling).
let mut surf_grid = ws.as_deref_mut().map_or_else(Vec::new, |w| w.take_grid());
sample_grid_into(&self.surf_noise, width, height, &mut surf_grid);
// Moss noise — low frequency, toroidal.
let mut moss_grid = ws.as_deref_mut().map_or_else(Vec::new, |w| w.take_grid());
sample_grid_into(&self.moss_noise, width, height, &mut moss_grid);
let cell = ShingleCell {
config: c,
surf_grid: &surf_grid,
moss_grid: &moss_grid,
scale: c.scale.round(),
exposed: (1.0 - c.overlap).clamp(0.05, 1.0),
width: width as usize,
};
let result = generate_surface(width, height, c.normal_strength, ws.as_deref_mut(), &cell);
if let Some(ws) = ws {
ws.return_grid(surf_grid);
ws.return_grid(moss_grid);
}
result
}
}
impl TextureGenerator for ShingleGenerator {
fn generate(&self, width: u32, height: u32) -> Result<TextureMap, TextureError> {
self.generate_inner(width, height, None)
}
fn generate_with_workspace(
&self,
width: u32,
height: u32,
workspace: &mut Workspace,
) -> Result<TextureMap, TextureError> {
self.generate_inner(width, height, Some(workspace))
}
}
// --- helpers ----------------------------------------------------------------
fn cell_hash(col: i64, row: i64, seed: u32) -> f64 {
let mut h = seed as u64;
h ^= (col as u64).wrapping_mul(6_364_136_223_846_793_005);
h ^= (row as u64).wrapping_mul(1_442_695_040_888_963_407);
h ^= h >> 33;
h = h.wrapping_mul(0xff51_afd7_ed55_8ccd);
h ^= h >> 33;
(h as f64) * (1.0 / u64::MAX as f64)
}