//! `bevy_symbios_texture` — procedural, tileable texture generation for Bevy.
//!
//! # Architecture
//! Every generator implements [`TextureGenerator`], which produces a
//! [`TextureMap`] (raw pixel buffers for albedo, normal, roughness).
//! Call [`map_to_images`] to upload those buffers into [`bevy::asset::Assets<Image>`].
//!
//! Tileability is guaranteed by the [`ToroidalNoise`] wrapper, which maps 2-D
//! UV coordinates to a 4-D torus so noise wraps at every edge with no seam.
pub use ;
pub use ToroidalNoise;
use *;
/// Bevy plugin — registers the async-generation polling system.
;