pub mod context;
use bevy::prelude::*;
use bevy_spritesheet_animation::prelude::*;
use context::*;
#[test]
fn animation_assets_available_as_a_resource() {
assert!(
Context::new()
.app
.world()
.contains_resource::<Assets<Animation>>()
);
}
#[test]
fn animation_events_available_as_a_resource() {
let ctx = Context::new();
assert!(
ctx.app
.world()
.get_resource::<Messages<AnimationEvent>>()
.is_some()
);
}