bevy_sprite_render 0.20.0-rc.2

Provides sprite rendering functionality for Bevy Engine
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
struct VertexOutput {
    /// this is `clip position` when the struct is used as a vertex stage output
    /// and `frag coord` when used as a fragment stage input
    @builtin(position) position: vec4<f32>,
    @location(0) world_position: vec4<f32>,
    @location(1) world_normal: vec3<f32>,
    @location(2) uv: vec2<f32>,
    @if(VERTEX_TANGENTS)
    @location(3) world_tangent: vec4<f32>,
    @if(VERTEX_COLORS)
    @location(4) color: vec4<f32>,
    @location(5) @interpolate(flat) instance_index: u32,
}