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use bevy_math::Vec2;
use bevy_reflect::Reflect;
/// A rectangle defined by two points. There is no defined origin, so 0,0 could be anywhere
/// (top-left, bottom-left, etc)
#[repr(C)]
#[derive(Default, Clone, Copy, Debug, Reflect)]
pub struct Rect {
/// The beginning point of the rect
pub min: Vec2,
/// The ending point of the rect
pub max: Vec2,
}
impl Rect {
pub fn width(&self) -> f32 {
self.max.x - self.min.x
}
pub fn height(&self) -> f32 {
self.max.y - self.min.y
}
pub fn size(&self) -> Vec2 {
Vec2::new(self.width(), self.height())
}
}