use bevy::prelude::*;
use crate::ui::widgets::inspector_field::InspectorFieldProps;
use super::{InspectorSection, inspector_section};
pub fn plugin(_app: &mut App) {}
pub fn time_section(asset_server: &AssetServer) -> impl Bundle {
inspector_section(
InspectorSection::new(
"Time",
vec![
vec![
InspectorFieldProps::new("time.lifetime")
.with_icon("icons/ri-time-line.png")
.with_suffix("s")
.into(),
InspectorFieldProps::new("time.lifetime_randomness")
.percent()
.with_icon("icons/ri-time-line.png")
.into(),
],
vec![
InspectorFieldProps::new("time.delay")
.with_min(0.)
.with_icon("icons/ri-time-line.png")
.with_suffix("s")
.into(),
],
vec![
InspectorFieldProps::new("time.explosiveness")
.percent()
.into(),
InspectorFieldProps::new("time.spawn_time_randomness")
.percent()
.into(),
],
vec![
InspectorFieldProps::new("time.fixed_fps")
.u32_or_empty()
.with_placeholder("Unlimited")
.into(),
InspectorFieldProps::new("time.fixed_seed")
.optional_u32()
.with_icon("icons/ri-seedling-fill.png")
.with_placeholder("Random")
.into(),
],
vec![InspectorFieldProps::new("time.one_shot").bool().into()],
],
),
asset_server,
)
}