use crate::SpinalSkeleton;
use bevy::prelude::*;
#[derive(Component)]
pub struct SkeletonReady;
#[derive(Component)]
pub struct SkeletonRoot(pub Entity);
#[derive(Component)]
pub struct SkeletonStateComponent {
pub skeleton_handle: Handle<SpinalSkeleton>,
pub state: spinal::DetachedSkeletonState,
}