bevy_spark 0.2.0

Gaussian splat renderer for Bevy with SPZ support
Documentation
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//! GPU radix sort for splat indices.
//!
//! Runs in the render world during the `PrepareBindGroups` system set.
//! Builds one command buffer per cloud/view sort that issues:
//!   1. `compute_keys`  — derive (key, index) pairs from splat centres
//!   2. for each of 4 8-bit digits:
//!      a. `histogram_pass` — count digit occurrences per workgroup
//!      b. `prefix_sum` — exclusive scan digit and workgroup offsets
//!      c. `scatter`    — stably write sorted (key, index) into the alt buffers
//!   3. The final scatter targets the per-view index buffer that is already
//!      bound as `sorted_indices` for that view/cloud draw.

use bevy::asset::{AssetServer, Handle, embedded_asset};
use bevy::ecs::system::Commands;
use bevy::prelude::*;
use bevy::render::render_resource::*;
use bevy::render::renderer::{RenderDevice, RenderQueue};
use bevy::render::view::ExtractedView;
use bevy::shader::Shader;
use bytemuck::{Pod, Zeroable};

use crate::render::{
    ExtractedSplatCloudSettings, ExtractedSplatTransform, SparkSettings, SplatCloudGpu,
    SplatCloudGpuStorage, SplatIndexStorage, SplatPerViewResources, effective_sort_settings,
    experimental_gpu_sort_enabled, gpu_compute_sort_supported, storage_buffer_fits_device,
};

const SORT_SHADER_PATH: &str = "embedded://bevy_spark/render/sort.wgsl";
const SORT_PARAM_SLOTS: u32 = 5;
const SORT_PARAM_SIZE: u64 = core::mem::size_of::<SortParams>() as u64;

fn sort_params_stride(render_device: &RenderDevice) -> u64 {
    let align = render_device
        .limits()
        .min_uniform_buffer_offset_alignment
        .max(1) as u64;
    SORT_PARAM_SIZE.div_ceil(align) * align
}

fn sort_param_offset(slot: u32, stride: u64) -> u64 {
    u64::from(slot) * stride
}

#[derive(Resource)]
pub struct SortPipeline {
    pub bind_layout: BindGroupLayout,
    pub compute_keys: CachedComputePipelineId,
    pub histogram_a: CachedComputePipelineId,
    pub histogram_b: CachedComputePipelineId,
    pub prefix_sum: CachedComputePipelineId,
    pub scatter_a_to_b: CachedComputePipelineId,
    pub scatter_b_to_a: CachedComputePipelineId,
}

#[repr(C)]
#[derive(Copy, Clone, Pod, Zeroable, Debug)]
pub struct SortParams {
    pub num_splats: u32,
    pub pass_index: u32,
    pub num_blocks: u32,
    pub _pad: u32,
    pub view_pos: [f32; 4], // .xyz used
}

#[derive(Component)]
pub struct SortBuffers {
    pub upload_id: u64,
    pub keys_a: Buffer,
    pub keys_b: Buffer,
    pub indices_b: Buffer,
    pub block_offsets: Buffer,
    pub offsets: Buffer,
    pub params: Buffer,
}

fn sort_layout_entries() -> Vec<BindGroupLayoutEntry> {
    let mut v = Vec::with_capacity(8);
    v.push(BindGroupLayoutEntry {
        binding: 0,
        visibility: ShaderStages::COMPUTE,
        ty: BindingType::Buffer {
            ty: BufferBindingType::Uniform,
            has_dynamic_offset: true,
            min_binding_size: None,
        },
        count: None,
    });
    v.push(BindGroupLayoutEntry {
        binding: 1,
        visibility: ShaderStages::COMPUTE,
        ty: BindingType::Buffer {
            ty: BufferBindingType::Storage { read_only: true },
            has_dynamic_offset: false,
            min_binding_size: None,
        },
        count: None,
    });
    for b in 2..=7u32 {
        v.push(BindGroupLayoutEntry {
            binding: b,
            visibility: ShaderStages::COMPUTE,
            ty: BindingType::Buffer {
                ty: BufferBindingType::Storage { read_only: false },
                has_dynamic_offset: false,
                min_binding_size: None,
            },
            count: None,
        });
    }
    v
}

pub fn init_sort_pipeline(
    mut commands: Commands,
    asset_server: Res<AssetServer>,
    render_device: Res<RenderDevice>,
    pipeline_cache: Res<PipelineCache>,
) {
    let entries = sort_layout_entries();
    let bind_layout = render_device.create_bind_group_layout("spark.sort_layout", &entries);
    let layout_desc = BindGroupLayoutDescriptor::new("spark.sort_layout", &entries);
    let shader: Handle<Shader> = asset_server.load(SORT_SHADER_PATH);

    let make_pipeline = |label: &'static str, entry: &'static str| {
        pipeline_cache.queue_compute_pipeline(ComputePipelineDescriptor {
            label: Some(label.into()),
            layout: vec![layout_desc.clone()],
            push_constant_ranges: vec![],
            shader: shader.clone(),
            shader_defs: vec![],
            entry_point: Some(entry.into()),
            zero_initialize_workgroup_memory: false,
        })
    };

    commands.insert_resource(SortPipeline {
        bind_layout,
        compute_keys: make_pipeline("spark.sort.compute_keys", "compute_keys"),
        histogram_a: make_pipeline("spark.sort.hist_a", "histogram_pass"),
        histogram_b: make_pipeline("spark.sort.hist_b", "histogram_pass_b"),
        prefix_sum: make_pipeline("spark.sort.prefix", "prefix_sum"),
        scatter_a_to_b: make_pipeline("spark.sort.scatter_ab", "scatter"),
        scatter_b_to_a: make_pipeline("spark.sort.scatter_ba", "scatter_b"),
    });
}

pub fn ensure_sort_buffers(
    mut commands: Commands,
    render_device: Res<RenderDevice>,
    settings: Res<SparkSettings>,
    clouds: Query<(
        Entity,
        &SplatCloudGpu,
        Option<&SortBuffers>,
        Option<&ExtractedSplatCloudSettings>,
    )>,
) {
    for (entity, gpu, maybe_sort, cloud_settings) in &clouds {
        let sort_settings = effective_sort_settings(&settings, cloud_settings);
        if !experimental_gpu_sort_enabled(sort_settings)
            || !gpu_compute_sort_supported(&render_device)
        {
            continue;
        }
        if maybe_sort.is_some_and(|sort| sort.upload_id == gpu.upload_id) {
            continue;
        }
        let n = gpu.num_splats as u64;
        let blocks = n.div_ceil(256);
        let params_stride = sort_params_stride(&render_device);
        let keys_size = n * 4;
        let block_offsets_size = blocks * 256 * 4;
        if !storage_buffer_fits_device(&render_device, "GPU sort key buffer", keys_size)
            || !storage_buffer_fits_device(&render_device, "GPU sort index buffer", keys_size)
            || !storage_buffer_fits_device(
                &render_device,
                "GPU sort block-offset buffer",
                block_offsets_size,
            )
        {
            continue;
        }
        let keys_a = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.keys_a"),
            size: keys_size,
            usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let keys_b = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.keys_b"),
            size: keys_size,
            usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let indices_b = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.indices_b"),
            size: keys_size,
            usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let block_offsets = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.block_offsets"),
            size: block_offsets_size,
            usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let offsets = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.offsets"),
            size: 256 * 4,
            usage: BufferUsages::STORAGE | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        let params = render_device.create_buffer(&BufferDescriptor {
            label: Some("spark.sort.params"),
            size: params_stride * u64::from(SORT_PARAM_SLOTS),
            usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
            mapped_at_creation: false,
        });
        commands.entity(entity).insert(SortBuffers {
            upload_id: gpu.upload_id,
            keys_a,
            keys_b,
            indices_b,
            block_offsets,
            offsets,
            params,
        });
    }
}

pub fn run_gpu_sort(
    pipeline: Res<SortPipeline>,
    pipeline_cache: Res<PipelineCache>,
    render_device: Res<RenderDevice>,
    render_queue: Res<RenderQueue>,
    settings: Res<SparkSettings>,
    views: Query<(Entity, &ExtractedView)>,
    mut clouds: Query<(
        &SplatCloudGpu,
        &SortBuffers,
        &ExtractedSplatTransform,
        Option<&ExtractedSplatCloudSettings>,
        &mut SplatPerViewResources,
    )>,
) {
    // All four ping-pong stages need pipelines to be ready.
    let pipes_ready = [
        pipeline.compute_keys,
        pipeline.histogram_a,
        pipeline.histogram_b,
        pipeline.prefix_sum,
        pipeline.scatter_a_to_b,
        pipeline.scatter_b_to_a,
    ]
    .into_iter()
    .all(|p| {
        matches!(
            pipeline_cache.get_compute_pipeline_state(p),
            CachedPipelineState::Ok(_)
        )
    });
    if !pipes_ready {
        return;
    }

    let compute_keys_pl = pipeline_cache
        .get_compute_pipeline(pipeline.compute_keys)
        .unwrap();
    let prefix_sum_pl = pipeline_cache
        .get_compute_pipeline(pipeline.prefix_sum)
        .unwrap();
    let hist_a_pl = pipeline_cache
        .get_compute_pipeline(pipeline.histogram_a)
        .unwrap();
    let hist_b_pl = pipeline_cache
        .get_compute_pipeline(pipeline.histogram_b)
        .unwrap();
    let scatter_ab_pl = pipeline_cache
        .get_compute_pipeline(pipeline.scatter_a_to_b)
        .unwrap();
    let scatter_ba_pl = pipeline_cache
        .get_compute_pipeline(pipeline.scatter_b_to_a)
        .unwrap();
    let params_stride = sort_params_stride(&render_device);

    for (gpu, sort, xf, cloud_settings, mut resources) in &mut clouds {
        let SplatCloudGpuStorage::StorageBuffers { splats_buffer, .. } = &gpu.storage else {
            continue;
        };
        let sort_settings = effective_sort_settings(&settings, cloud_settings);
        if !experimental_gpu_sort_enabled(sort_settings)
            || !gpu_compute_sort_supported(&render_device)
        {
            continue;
        }
        let n = gpu.num_splats;
        if n == 0 {
            continue;
        }

        let inv = xf.0.inverse();
        let workgroups = n.div_ceil(256);

        for (view_entity, view) in &views {
            let Some(entry) = resources.entries.get_mut(&view_entity) else {
                continue;
            };
            let SplatIndexStorage::Buffer(indices_buffer) = &entry.indices else {
                continue;
            };
            entry.visible_count = n;
            entry.lod_selected_count = n;
            entry.lod_total_count = n;

            let view_world = view.world_from_view.translation();
            let view_local = inv.transform_point3(view_world);

            let params = SortParams {
                num_splats: n,
                pass_index: 0,
                num_blocks: workgroups,
                _pad: 0,
                view_pos: [view_local.x, view_local.y, view_local.z, 0.0],
            };
            for slot in 0..SORT_PARAM_SLOTS {
                let mut slot_params = params;
                slot_params.pass_index = slot.saturating_sub(1);
                render_queue.write_buffer(
                    &sort.params,
                    sort_param_offset(slot, params_stride),
                    bytemuck::cast_slice(&[slot_params]),
                );
            }

            let bg = render_device.create_bind_group(
                "spark.sort_bg",
                &pipeline.bind_layout,
                &[
                    BindGroupEntry {
                        binding: 0,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.params,
                            offset: 0,
                            size: BufferSize::new(SORT_PARAM_SIZE),
                        }),
                    },
                    BindGroupEntry {
                        binding: 1,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: splats_buffer,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 2,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.keys_a,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 3,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: indices_buffer,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 4,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.keys_b,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 5,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.indices_b,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 6,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.block_offsets,
                            offset: 0,
                            size: None,
                        }),
                    },
                    BindGroupEntry {
                        binding: 7,
                        resource: BindingResource::Buffer(BufferBinding {
                            buffer: &sort.offsets,
                            offset: 0,
                            size: None,
                        }),
                    },
                ],
            );

            let mut encoder = render_device.create_command_encoder(&CommandEncoderDescriptor {
                label: Some("spark.sort"),
            });

            // Pass -1: compute keys.
            {
                let mut pass = encoder.begin_compute_pass(&ComputePassDescriptor::default());
                pass.set_bind_group(0, &bg, &[sort_param_offset(0, params_stride) as u32]);
                pass.set_pipeline(compute_keys_pl);
                pass.dispatch_workgroups(workgroups, 1, 1);
            }

            for pass_idx in 0..4u32 {
                let (hist, scatter) = if pass_idx % 2 == 0 {
                    (hist_a_pl, scatter_ab_pl)
                } else {
                    (hist_b_pl, scatter_ba_pl)
                };
                {
                    let mut pass = encoder.begin_compute_pass(&ComputePassDescriptor::default());
                    pass.set_bind_group(
                        0,
                        &bg,
                        &[sort_param_offset(pass_idx + 1, params_stride) as u32],
                    );
                    pass.set_pipeline(hist);
                    pass.dispatch_workgroups(workgroups, 1, 1);
                    pass.set_pipeline(prefix_sum_pl);
                    pass.dispatch_workgroups(1, 1, 1);
                    pass.set_pipeline(scatter);
                    pass.dispatch_workgroups(workgroups, 1, 1);
                }
            }
            render_queue.submit([encoder.finish()]);
        }
    }
}

pub fn register_sort_assets(app: &mut App) {
    embedded_asset!(app, "sort.wgsl");
}