mod extract;
mod node;
mod prepare;
use crate::SolariPlugins;
use bevy_app::{App, Plugin};
use bevy_asset::embedded_asset;
use bevy_core_pipeline::core_3d::graph::{Core3d, Node3d};
use bevy_ecs::{component::Component, reflect::ReflectComponent, schedule::IntoScheduleConfigs};
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::{
render_graph::{RenderGraphExt, ViewNodeRunner},
renderer::RenderDevice,
view::Hdr,
ExtractSchedule, Render, RenderApp, RenderSystems,
};
use extract::extract_pathtracer;
use node::PathtracerNode;
use prepare::prepare_pathtracer_accumulation_texture;
use tracing::warn;
pub struct PathtracingPlugin;
impl Plugin for PathtracingPlugin {
fn build(&self, app: &mut App) {
embedded_asset!(app, "pathtracer.wgsl");
}
fn finish(&self, app: &mut App) {
let render_app = app.sub_app_mut(RenderApp);
let render_device = render_app.world().resource::<RenderDevice>();
let features = render_device.features();
if !features.contains(SolariPlugins::required_wgpu_features()) {
warn!(
"PathtracingPlugin not loaded. GPU lacks support for required features: {:?}.",
SolariPlugins::required_wgpu_features().difference(features)
);
return;
}
render_app
.add_systems(ExtractSchedule, extract_pathtracer)
.add_systems(
Render,
prepare_pathtracer_accumulation_texture.in_set(RenderSystems::PrepareResources),
)
.add_render_graph_node::<ViewNodeRunner<PathtracerNode>>(
Core3d,
node::graph::PathtracerNode,
)
.add_render_graph_edges(Core3d, (Node3d::EndMainPass, node::graph::PathtracerNode));
}
}
#[derive(Component, Reflect, Default, Clone)]
#[reflect(Component, Default, Clone)]
#[require(Hdr)]
pub struct Pathtracer {
pub reset: bool,
}