use bevy::prelude::*;
use bevy_pancam::{PanCam, PanCamPlugin};
use bevy_smud::*;
fn main() {
App::new()
.insert_resource(ClearColor(Color::srgb(0.7, 0.8, 0.7)))
.add_plugins((DefaultPlugins, SmudPlugin, PanCamPlugin))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let bevy_shape_shader = asset_server.load("bevy.wgsl");
let transform = Transform {
scale: Vec3::splat(0.05),
translation: Vec3::new(62., 137., 0.),
rotation: Quat::from_rotation_z(1.0),
};
let shape = SmudShape {
color: Color::srgb(0.36, 0.41, 0.45),
sdf: bevy_shape_shader,
bounds: Rectangle::from_length(590.),
..default()
};
commands.spawn(shape.clone()).with_children(|parent| {
parent
.spawn((transform, shape.clone()))
.with_children(|parent| {
parent.spawn((transform, shape.clone()));
});
});
commands.spawn((Camera2d, PanCam::default(), Msaa::Off));
}