use bevy::{
math::{ivec3, uvec2},
prelude::*,
window::WindowResolution,
};
use bevy_simple_tilemap::{TileFlags, prelude::*};
fn main() {
App::new()
.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
resolution: WindowResolution::new(1280, 720).with_scale_factor_override(1.0),
..Default::default()
}),
..default()
})
.set(ImagePlugin::default_nearest()),
)
.add_plugins(SimpleTileMapPlugin)
.add_systems(Startup, setup)
.add_systems(Update, input_system)
.run();
}
fn input_system(
mut camera_transform_query: Query<&mut Transform, With<Camera2d>>,
mut tilemap_visible_query: Query<&mut Visibility, With<TileMap>>,
keyboard_input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
const MOVE_SPEED: f32 = 1000.0;
const ZOOM_SPEED: f32 = 10.0;
if let Some(mut tf) = camera_transform_query.iter_mut().next() {
if keyboard_input.pressed(KeyCode::KeyX) {
tf.scale -= Vec3::splat(ZOOM_SPEED) * time.delta_secs();
} else if keyboard_input.pressed(KeyCode::KeyZ) {
tf.scale += Vec3::splat(ZOOM_SPEED) * time.delta_secs();
}
if keyboard_input.pressed(KeyCode::KeyA) {
tf.translation.x -= MOVE_SPEED * time.delta_secs();
} else if keyboard_input.pressed(KeyCode::KeyD) {
tf.translation.x += MOVE_SPEED * time.delta_secs();
}
if keyboard_input.pressed(KeyCode::KeyS) {
tf.translation.y -= MOVE_SPEED * time.delta_secs();
} else if keyboard_input.pressed(KeyCode::KeyW) {
tf.translation.y += MOVE_SPEED * time.delta_secs();
}
if keyboard_input.just_pressed(KeyCode::KeyV) {
let mut visibility = tilemap_visible_query.iter_mut().next().unwrap();
if *visibility == Visibility::Hidden {
*visibility = Visibility::Visible;
} else {
*visibility = Visibility::Hidden;
}
}
}
}
fn setup(
asset_server: Res<AssetServer>,
mut commands: Commands,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
) {
let image = asset_server.load("textures/tilesheet.png");
let atlas = TextureAtlasLayout::from_grid(uvec2(16, 16), 4, 1, Some(uvec2(1, 1)), None);
let atlas_handle = texture_atlases.add(atlas);
let tiles = vec![
(
ivec3(-4, 0, 0),
Some(Tile {
sprite_index: 0,
..Default::default()
}),
),
(
ivec3(-3, 0, 0),
Some(Tile {
sprite_index: 0,
flags: TileFlags::FLIP_X,
..Default::default()
}),
),
(
ivec3(-2, 0, 0),
Some(Tile {
sprite_index: 1,
..Default::default()
}),
),
(
ivec3(-1, 0, 0),
Some(Tile {
sprite_index: 1,
flags: TileFlags::FLIP_X,
..Default::default()
}),
),
(
ivec3(0, 0, 0),
Some(Tile {
sprite_index: 2,
..Default::default()
}),
),
(
ivec3(1, 0, 0),
Some(Tile {
sprite_index: 2,
flags: TileFlags::FLIP_X,
..Default::default()
}),
),
(
ivec3(2, 0, 0),
Some(Tile {
sprite_index: 3,
..Default::default()
}),
),
(
ivec3(3, 0, 0),
Some(Tile {
sprite_index: 3,
flags: TileFlags::FLIP_X,
..Default::default()
}),
),
(
ivec3(-4, 1, 0),
Some(Tile {
sprite_index: 0,
flags: TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(-3, 1, 0),
Some(Tile {
sprite_index: 0,
flags: TileFlags::FLIP_X | TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(-2, 1, 0),
Some(Tile {
sprite_index: 1,
flags: TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(-1, 1, 0),
Some(Tile {
sprite_index: 1,
flags: TileFlags::FLIP_X | TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(0, 1, 0),
Some(Tile {
sprite_index: 2,
flags: TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(1, 1, 0),
Some(Tile {
sprite_index: 2,
flags: TileFlags::FLIP_X | TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(2, 1, 0),
Some(Tile {
sprite_index: 3,
flags: TileFlags::FLIP_Y,
..Default::default()
}),
),
(
ivec3(3, 1, 0),
Some(Tile {
sprite_index: 3,
flags: TileFlags::FLIP_X | TileFlags::FLIP_Y,
..Default::default()
}),
),
];
let mut tilemap = TileMap::new(image, atlas_handle);
tilemap.set_tiles(tiles);
commands.spawn(Camera2d::default());
commands.spawn((
tilemap,
Transform {
scale: Vec3::splat(3.0),
translation: Vec3::new(0.0, 0.0, 0.0),
..Default::default()
},
));
}