use bevy::prelude::*;
use bevy_simple_text_input::{
TextInput, TextInputPlugin, TextInputSettings, TextInputTextColor, TextInputTextFont,
TextInputValue,
};
const BORDER_COLOR_ACTIVE: Color = Color::srgb(0.75, 0.52, 0.99);
const BORDER_COLOR_INACTIVE: Color = Color::srgb(0.25, 0.25, 0.25);
const BORDER_COLOR_HOVER: Color = Color::srgb(0.9, 0.9, 0.9);
const TEXT_COLOR: Color = BORDER_COLOR_HOVER;
const BACKGROUND_COLOR: Color = Color::srgb(0.15, 0.15, 0.15);
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(TextInputPlugin)
.add_systems(Startup, setup)
.add_systems(Update, (button_system, button_style_system))
.run();
}
#[derive(Component)]
struct IncValueButton;
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
let text_font = TextFont {
font_size: 40.,
..default()
};
let text_color = TextColor(TEXT_COLOR);
commands
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
column_gap: Val::Px(10.),
..default()
})
.with_children(|parent| {
parent.spawn((
Node {
width: Val::Px(200.0),
border: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
..default()
},
BorderColor::all(BORDER_COLOR_ACTIVE),
BackgroundColor(BACKGROUND_COLOR),
TextInput,
TextInputTextFont(text_font.clone()),
TextInputTextColor(text_color),
TextInputValue("1".to_string()),
TextInputSettings {
retain_on_submit: true,
..default()
},
));
parent
.spawn((
Button,
Node {
width: Val::Px(50.),
border: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
justify_content: JustifyContent::Center,
..default()
},
BorderColor::all(BORDER_COLOR_INACTIVE),
BackgroundColor(BACKGROUND_COLOR),
IncValueButton,
))
.with_children(|parent| {
parent.spawn((Text::new("+"), text_font, text_color));
});
});
}
fn button_system(
interaction_query: Query<&Interaction, (Changed<Interaction>, With<IncValueButton>)>,
mut text_input_query: Query<&mut TextInputValue>,
) {
for interaction in &interaction_query {
if !matches!(interaction, Interaction::Pressed) {
continue;
}
let Ok(mut text_input) = text_input_query.single_mut() else {
continue;
};
let current_value = text_input.0.parse::<i32>().unwrap_or(0);
text_input.0 = format!("{}", current_value + 1);
}
}
fn button_style_system(
mut interaction_query: Query<
(&Interaction, &mut BorderColor),
(Changed<Interaction>, With<Button>),
>,
) {
for (interaction, mut border_color) in &mut interaction_query {
match *interaction {
Interaction::Pressed => {
border_color.set_all(BORDER_COLOR_ACTIVE);
}
Interaction::Hovered => {
border_color.set_all(BORDER_COLOR_HOVER);
}
Interaction::None => {
border_color.set_all(BORDER_COLOR_INACTIVE);
}
}
}
}