use bevy::{ecs::component::Component, reflect::Reflect};
#[derive(Debug, Clone, Component, Reflect)]
pub struct ClothCollider {
pub offset: f32,
pub velocity_coefficient: f32,
pub dampen_others: Option<f32>,
}
impl Default for ClothCollider {
fn default() -> Self {
Self {
offset: 0.25,
velocity_coefficient: 1.0,
dampen_others: None,
}
}
}