Features
- Out of the box serialization Through [
plugins
] for components
// Component <-> WrapperComponent
.add_plugins
// Asset <-> WrapperComponent
.add_plugins
// Query -> Component,
.add_plugins
- Serialization of groups of enities that compose an asset into their singular asset equivillent, and vice-versa
A visualization util to list serializable/unserializable components(W.I.P) [bevy_serialization_core]
Visualize and edit 3rd party components that do not [Reflect
]
E.G: Edit Rapier's ImpulseJoint
through JointFlag
[bevy_serialization_physics]
Serialize a collection of entities into an [Asset
] that is composed of them
E.G: serialize the parts of a robot into a [Urdf
] [bevy_serialization_assemble]
//(entity_0, ... entity_n) -> Asset
// [UNIMPLEMENTED] Asset -> (entity_0, ... entity_n)
.add_plugins
https://github.com/user-attachments/assets/fb1a1b09-db3f-4476-9b0d-800b296ccb8a
Why bevy_serialization_extras?
-
bevy_serialization_extras is built ontop of
bevy_reflect
, not serde. No need to double dip to serialize. -
bevy_serialization_extras allows regular serialization into .ron via [
moonshine_save
] + allows converting serializables into more stable file formats via bevy_serialization_assemble.
serde serialization:
world <--> scene.json
bevy_serialziation_extras:
(object) <--> (partA, partB) <--> .file
(person) (body + arm_0...arm_n + leg_0..leg_n) <--> .file
world <--> scene.ron
This is good for creating editors in bevy.
Credits
[moonshine_save
] for the save/load backend of this library
Usage
See sub-crate /examples
files for example usage.