1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
//! [](https://crates.io/crates/bevy_seedling)
//! [](https://docs.rs/bevy_seedling)
//!
//! A sprouting integration of the [Firewheel](https://github.com/BillyDM/firewheel)
//! audio engine for [Bevy](https://bevyengine.org/).
//!
//! ## Getting started
//!
//! First, you'll need to add the dependency to your `Cargo.toml`.
//! Note that you'll need to disable Bevy's `bevy_audio` feature,
//! meaning you'll need to specify quite a few features
//! manually!
//!
//! ```toml
//! [dependencies]
//! bevy_seedling = "0.4"
//! bevy = { version = "0.16", default-features = false, features = [
//! "animation",
//! "bevy_asset",
//! "bevy_color",
//! "bevy_core_pipeline",
//! "bevy_gilrs",
//! "bevy_gizmos",
//! "bevy_gltf",
//! "bevy_mesh_picking_backend",
//! "bevy_pbr",
//! "bevy_picking",
//! "bevy_render",
//! "bevy_scene",
//! "bevy_sprite",
//! "bevy_sprite_picking_backend",
//! "bevy_state",
//! "bevy_text",
//! "bevy_ui",
//! "bevy_ui_picking_backend",
//! "bevy_window",
//! "bevy_winit",
//! "custom_cursor",
//! "default_font",
//! "hdr",
//! "multi_threaded",
//! "png",
//! "smaa_luts",
//! "sysinfo_plugin",
//! "tonemapping_luts",
//! "webgl2",
//! "x11",
//! ] }
//! ```
//!
//! Then, you'll need to add the [`SeedlingPlugin`] to your app.
//!
//! ```no_run
//! use bevy::prelude::*;
//! use bevy_seedling::prelude::*;
//!
//! fn main() {
//! App::default()
//! .add_plugins((DefaultPlugins, SeedlingPlugin::default()))
//! .run();
//! }
//! ```
//!
//! Once you've set it all up, playing sounds is easy!
//!
//! ```
//! # use bevy::prelude::*;
//! # use bevy_seedling::prelude::*;
//! fn play_sound(mut commands: Commands, server: Res<AssetServer>) {
//! // Play a sound!
//! commands.spawn(SamplePlayer::new(server.load("my_sample.wav")));
//!
//! // Play a sound... with effects :O
//! commands.spawn((
//! SamplePlayer::new(server.load("my_ambience.wav")).looping(),
//! sample_effects![LowPassNode { frequency: 500.0 }],
//! ));
//! }
//! ```
//!
//! [The repository's examples](https://github.com/CorvusPrudens/bevy_seedling/tree/master/examples)
//! should help you get up to speed on common usage patterns.
//!
//! ## Table of contents
//!
//! Below is a structured overview of this crate's documentation,
//! arranged to ease you into `bevy_seedling`'s features.
//!
//! ### Playing samples
//! - [The `SamplePlayer` type][prelude::SamplePlayer]
//! - [Controlling playback][prelude::PlaybackSettings]
//! - [The sample lifecycle][prelude::SamplePlayer#lifecycle]
//! - [Applying effects][prelude::SamplePlayer#applying-effects]
//!
//! ### Sampler pools
//! - [Dynamic pools][pool::dynamic]
//! - [Static pools][prelude::SamplerPool]
//! - [Constructing pools][prelude::SamplerPool#constructing-pools]
//! - [Playing samples in a pool][prelude::SamplerPool#playing-samples-in-a-pool]
//! - [Pool architecture][prelude::SamplerPool#architecture]
//! - [The default pool][prelude::DefaultPool]
//!
//! ### Routing audio
//! - [Connecting nodes][crate::edge::Connect]
//! - [Disconnecting nodes][crate::edge::Disconnect]
//! - [Sends][prelude::SendNode]
//! - [The main bus][prelude::MainBus]
//!
//! ### Custom nodes
//! - [Creating and registering nodes][prelude::RegisterNode#creating-and-registering-nodes]
//! - [Synchronizing ECS and audio types][prelude::RegisterNode#synchronizing-ecs-and-audio-types]
//!
//! ## Feature flags
//!
//! | Flag | Description | Default feature |
//! | --- | ----------- | --------------- |
//! | `rand` | Enable the [`PitchRange`][crate::prelude::PitchRange] component. | Yes |
//! | `wav` | Enable WAV format and PCM encoding. | Yes |
//! | `ogg` | Enable Ogg format and Vorbis encoding. | Yes |
//! | `mp3` | Enable mp3 format and encoding. | No |
//! | `mkv` | Enable mkv format. | No |
//! | `adpcm` | Enable adpcm encoding. | No |
//! | `flac` | Enable FLAC format and encoding. | No |
//! | `stream` | Enable CPAL input and output stream nodes. | Yes |
//!
//! ## Frequently asked questions
//!
//! ### How do I dynamically change a sample's volume?
//!
//! The [`SamplePlayer::volume`][prelude::SamplePlayer::volume] field
//! cannot be changed after spawning or inserting the component. Nonetheless,
//! there are a few ways to manage dynamic volume changes depending on your needs.
//!
//! If you need individual control over each sample's volume, you should add a
//! [`VolumeNode`][prelude::VolumeNode] as an effect.
//!
//! ```
//! # use bevy::prelude::*;
//! # use bevy_seedling::prelude::*;
//! # fn dynamic(mut commands: Commands, server: Res<AssetServer>) {
//! commands.spawn((
//! SamplePlayer::new(server.load("my_sample.wav")),
//! sample_effects![VolumeNode {
//! volume: Volume::Decibels(-6.0)
//! }],
//! ));
//! # }
//! ```
//!
//! To see how to query for effects, refer to the [`EffectsQuery`][prelude::EffectsQuery]
//! trait.
//!
//! If you want to control groups of samples, such as all music, you'll
//! probably want to spawn a [`SamplerPool`][prelude::SamplerPool] and
//! update the pool's [`VolumeNode`][prelude::VolumeNode] rather than using
//! a node for each sample.
//!
//! ```
//! # use bevy::prelude::*;
//! # use bevy_seedling::prelude::*;
//! # fn dynamic(mut commands: Commands, server: Res<AssetServer>) {
//! #[derive(PoolLabel, Debug, Clone, PartialEq, Eq, Hash)]
//! struct MusicPool;
//!
//! commands.spawn(SamplerPool(MusicPool));
//!
//! commands.spawn((MusicPool, SamplePlayer::new(server.load("my_music.wav"))));
//!
//! // Update the volume of all music at once
//! fn update_music_volume(mut music: Single<&mut VolumeNode, With<SamplerPool<MusicPool>>>) {
//! music.volume = Volume::Decibels(-6.0);
//! }
//! # }
//! ```
//!
//! ### Why aren't my mp3 samples making any sound?
//!
//! `bevy_seedling` enables a few formats and encodings by default.
//! If your format isn't included in the [default features][self#feature-flags],
//! you'll need to enable it in your `Cargo.toml`.
//!
//!
//! ```toml
//! [dependencies]
//! bevy_seedling = { version = "0.3.0", features = ["mp3"] }
//! ```
//!
//! ### Why isn't my custom node doing anything?
//!
//! `bevy_seedling` does quite a bit with Firewheel nodes under the hood.
//! To enable this machinery, you need to
//! [register your audio node][prelude::RegisterNode#creating-and-registering-nodes].
//!
//! ```ignore
//! use bevy::prelude::*;
//! use bevy_seedling::prelude::*;
//!
//! // Let's assume the relevant traits are implemented.
//! struct CustomNode;
//!
//! fn main() {
//! App::new()
//! .add_plugins((DefaultPlugins, SeedlingPlugin::default()))
//! .register_simple_node::<CustomNode>();
//! }
//! ```
//!
//! ### Why are my custom nodes crunchy (underrunning)?
//!
//! If you compile your project without optimizations, your custom audio nodes
//! may perform poorly enough to frequently underrun. You can compensate for
//! this by moving your audio code into a separate crate, selectively applying
//! optimizations.
//!
//! ```toml
//! // Cargo.toml
//! [dependencies]
//! my_custom_nodes = { path = "my_custom_nodes" }
//!
//! [profile.dev.package.my_custom_nodes]
//! opt-level = 3
//! ```
//!
//! ### Why am I getting "`PlaybackSettings`, `Volume`, etc. is ambiguous" errors?
//!
//! `bevy_seedling` re-uses some type names from `bevy_audio`. To avoid ambiguous imports,
//! you'll need to [prevent `bevy_audio` from being compiled][self#getting-started].
//! You may need to update your `Cargo.lock` file to ensure `bevy_audio` isn't included.
//!
//! It's also possible one of your third-part Bevy dependencies depends directly
//! on the `bevy` crate without disabling default features, causing `bevy_audio` to be
//! transitively enabled. In this case, encourage the crate authors to depend on
//! sub-crates (like `bevy_ecs`) or disable Bevy's default features!
//!
//! ## Architecture
//!
//! `bevy_seedling` provides a thin ECS wrapper over `Firewheel`.
//!
//! A `Firewheel` audio node is typically represented in the ECS as
//! an entity with a [`FirewheelNode`][prelude::FirewheelNode] and a component that can generate
//! `Firewheel` events, such as [`VolumeNode`][prelude::VolumeNode].
//!
//! Interactions with the audio engine are buffered.
//! This includes inserting nodes into the audio graph,
//! removing nodes from the graph, making connections
//! between nodes, and sending node events. This provides
//! a few advantages:
//!
//! 1. Audio entities do not need to wait until
//! they have Firewheel IDs before they can
//! make connections or generate events.
//! 2. Systems that spawn or interact with
//! audio entities can be trivially parallelized.
//! 3. Graph-mutating interactions are properly deferred
//! while the audio graph isn't ready, for example
//! if it's been temporarily deactiviated.
// Naming trick to facilitate straightforward internal macro usage.
extern crate self as bevy_seedling;
use *;
use RangeInclusive;
use ;
/// Sets for all `bevy_seedling` systems.
///
/// These are all inserted into the [`Last`] schedule.
///
/// [`Last`]: bevy::prelude::Last
/// `bevy_seedling`'s top-level plugin.
///
/// This spawns the audio task in addition
/// to inserting `bevy_seedling`'s systems
/// and resources.