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//! Type-based sample pool labeling.
//!
//! `bevy_seedling` provides a single pool label, [`DefaultPool`].
//! Any node that doesn't provide an explicit pool when spawned
//! and has no effects will be automatically played in the [`DefaultPool`].
use ;
// use bevy_ecs::{component::ComponentId, intern::Interned, prelude::*, world::DeferredWorld};
pub use PoolLabel;
use SamplerConfig;
define_label!;
/// The default sample pool.
///
/// If no pool is specified when spawning a
/// [`SamplePlayer`] and no effects are applied,
/// this label will be inserted automatically.
///
/// [`SamplePlayer`]: crate::sample::SamplePlayer
///
/// You can customize the default sampler pool by setting
/// [`SeedlingPlugin::spawn_default_pool`][crate::prelude::SeedlingPlugin::spawn_default_pool]
/// to `false`, preventing the plugin from spawning it for you.
///
/// ```no_run
/// use bevy::prelude::*;
/// use bevy_seedling::prelude::*;
///
/// fn main() {
/// App::default()
/// .add_plugins((
/// DefaultPlugins,
/// SeedlingPlugin {
/// spawn_default_pool: false,
/// ..Default::default()
/// },
/// ))
/// .add_systems(Startup, |mut commands: Commands| {
/// // Make the default pool provide spatial audio
/// commands.spawn((
/// SamplerPool(DefaultPool),
/// sample_effects![SpatialBasicNode::default()],
/// ));
/// })
/// .run();
/// }
/// ```
///
/// You can also simply re-route the default pool.
///
/// ```
/// # use bevy::prelude::*;
/// # use bevy_seedling::prelude::*;
/// fn reroute_default_pool(
/// pool: Single<Entity, (With<DefaultPool>, With<VolumeNode>)>,
/// mut commands: Commands,
/// ) {
/// // Let's splice in a send to a reverb node.
/// let reverb = commands.spawn(FreeverbNode::default()).id();
///
/// commands
/// .entity(*pool)
/// .disconnect(MainBus)
/// .chain_node(SendNode::new(Volume::Decibels(-12.0), reverb));
/// }
/// ```
;
/// A type-erased node label.
pub type InternedPoolLabel = ;
/// A type-erased pool label container.