use bevy::prelude::*;
use bevy_scriptum::prelude::*;
use bevy_scriptum::runtimes::rhai::prelude::*;
#[derive(Component)]
struct Player;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_scripting::<RhaiRuntime>(|runtime| {
runtime.add_function(
String::from("print_player_names"),
|players: Query<&Name, With<Player>>| {
for player in &players {
println!("player name: {}", player);
}
},
);
})
.add_systems(Startup, startup)
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn((Player, Name::new("John")));
commands.spawn((Player, Name::new("Mary")));
commands.spawn((Player, Name::new("Alice")));
commands.spawn(Script::<RhaiScript>::new(
assets_server.load("examples/rhai/ecs.rhai"),
));
}