use bevy::prelude::*;
use bevy_scriptum::runtimes::lua::prelude::*;
use bevy_scriptum::{prelude::*, BuildScriptingRuntime};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_scripting::<LuaRuntime>(|_| {})
.add_systems(Startup, startup)
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Script::<LuaScript>::new(
assets_server.load("examples/lua/entity_variable.lua"),
));
}