use bevy::{prelude::*, render::view::RenderLayers};
use bevy_screen_diagnostics::{ScreenDiagnosticsPlugin, ScreenFrameDiagnosticsPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(ScreenDiagnosticsPlugin {
render_layer: RenderLayers::from_layers(&[1]), ..default()
})
.add_plugins(ScreenFrameDiagnosticsPlugin)
.add_systems(Startup, setup_camera)
.run();
}
fn setup_camera(mut commands: Commands) {
commands.spawn((Camera2d, RenderLayers::from_layers(&[1])));
}