use bevy::prelude::*;
use bevy_round_ui::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, BevyRoundUiDefaultPlugins))
.add_systems(Startup, setup)
.run();
}
const PANEL_WIDTH: f32 = 200.0;
const PANEL_HEIGHT: f32 = 200.0;
fn setup(mut commands: Commands, mut materials: ResMut<Assets<RoundRectUiMaterial>>) {
commands.spawn(Camera2dBundle::default());
let panel_material = materials.add(RoundRectUiMaterial {
background_color: Color::hex("#F76161").unwrap(),
border_color: Color::hex("#A53A3D").unwrap(),
border_radius: RoundUiBorder::all(20.0).into(),
offset: RoundUiOffset::bottom(10.0).into(),
});
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
})
.with_children(|p| {
p.spawn(MaterialNodeBundle {
material: panel_material,
style: Style {
width: Val::Px(PANEL_WIDTH),
height: Val::Px(PANEL_HEIGHT),
..default()
},
..default()
});
});
}