Rerecast
Rust port of of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Features & Roadmap
Rerecast
- Generate polygon mesh
- Generate detail meshes
- Generate tiles
- Partitioning
- Watershed
- Monotone
- Layer
Bevy Integration
- Editor
- Extract meshes from running game
- Configure navmesh generation
- Visualize navmesh
- Send navmesh to running game
- Save and load navmesh
- API
- Optional editor communication
- Generate navmeshes on demand
- Automatically regenerate navmeshes