Bevy Renet

A Bevy Plugin for the renet2 crate, forked from renet.
A network crate for Server/Client with cryptographically secure authentication and encrypted packets.
Designed for fast-paced competitive multiplayer games.
Usage
Bevy renet is a small layer over the renet2 crate, it adds systems to call the update function from the client/server. RenetClient, RenetServer, NetcodeClientTransport and NetcodeServerTransport need to be added as a resource, so the setup is similar to renet2 itself:
Server
let mut app = App::new();
app.add_plugin(RenetServerPlugin);
let server = RenetServer::new(ConnectionConfig::default());
app.insert_resource(server);
app.add_plugin(NetcodeServerPlugin);
let server_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(server_addr).unwrap();
let server_config = ServerSetupConfig {
current_time: SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap(),
max_clients: 64,
protocol_id: 0,
socket_addresses: vec![vec![server_addr]],
authentication: ServerAuthentication::Unsecure
};
let transport = NetcodeServerTransport::new(server_config, NativeSocket::new(socket).unwrap()).unwrap();
app.insert_resource(transport);
app.add_system(send_message_system);
app.add_system(receive_message_system);
app.add_system(handle_events_system);
fn send_message_system(mut server: ResMut<RenetServer>) {
let channel_id = 0;
server.broadcast_message(DefaultChannel::ReliableOrdered, "server message");
}
fn receive_message_system(mut server: ResMut<RenetServer>) {
for client_id in server.clients_id() {
while let Some(message) = server.receive_message(client_id, DefaultChannel::ReliableOrdered) {
}
}
}
fn handle_events_system(mut server_events: EventReader<ServerEvent>) {
for event in server_events.read() {
match event {
ServerEvent::ClientConnected { client_id } => {
println!("Client {client_id} connected");
}
ServerEvent::ClientDisconnected { client_id, reason } => {
println!("Client {client_id} disconnected: {reason}");
}
}
}
}
Client
let mut app = App::new();
app.add_plugin(RenetClientPlugin);
let client = RenetClient::new(ConnectionConfig::default());
app.insert_resource(client);
app.add_plugin(NetcodeClientPlugin);
let authentication = ClientAuthentication::Unsecure {
server_addr: SERVER_ADDR,
client_id: 0,
user_data: None,
protocol_id: 0,
socket_id: 0,
};
let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let mut transport = NetcodeClientTransport::new(current_time, authentication, NativeSocket::new(socket).unwrap()).unwrap();
app.insert_resource(transport);
app.add_system(send_message_system);
app.add_system(receive_message_system);
fn send_message_system(mut client: ResMut<RenetClient>) {
client.send_message(DefaultChannel::ReliableOrdered, "server message");
}
fn receive_message_system(mut client: ResMut<RenetClient>) {
while let Some(message) = client.receive_message(DefaultChannel::ReliableOrdered) {
}
}
Example
You can run the simple example with:
- Server:
cargo run --features="serde native_transport" --example simple -- server
- Client:
cargo run --features="serde native_transport" --example simple -- client
If you want a more complex example you can checkout the demo_bevy sample:
Bevy Demo.webm
Bevy Compatibility
| bevy |
bevy_renet2 |
| 0.15 |
0.0.7 - 0.1 |