# Bevy Renet
[](https://crates.io/crates/bevy_renet)
[](https://docs.rs/bevy_renet)


A Bevy Plugin for the [renet](https://github.com/lucaspoffo/renet) crate.
A network crate for Server/Client with cryptographically secure authentication and encrypted packets.
Designed for fast-paced competitive multiplayer games.
## Usage
Bevy renet is a small layer over the `renet` crate, it adds systems to call the update function from the client/server. `RenetClient`, `RenetServer`, `NetcodeClientTransport` and `NetcodeServerTransport` need to be added as a resource, so the setup is similar to `renet` itself:
### Server
```rust
fn main() {
let mut app = App::new();
app.add_plugin(RenetServerPlugin);
let server = RenetServer::new(ConnectionConfig::default());
app.insert_resource(server);
// Transport layer setup
app.add_plugin(NetcodeServerPlugin);
let server_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(server_addr).unwrap();
let server_config = ServerConfig {
current_time: SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap(),
max_clients: 64,
protocol_id: 0,
public_addresses: vec![server_addr],
authentication: ServerAuthentication::Unsecure
};
let transport = NetcodeServerTransport::new(server_config, socket).unwrap();
app.insert_resource(transport);
app.add_system(send_message_system);
app.add_system(receive_message_system);
app.add_system(handle_events_system);
}
// Systems
fn send_message_system(mut server: ResMut<RenetServer>) {
let channel_id = 0;
// Send a text message for all clients
// The enum DefaultChannel describe the channels used by the default configuration
server.broadcast_message(DefaultChannel::ReliableOrdered, "server message");
}
fn receive_message_system(mut server: ResMut<RenetServer>) {
// Receive message from all clients
for client_id in server.clients_id() {
while let Some(message) = server.receive_message(client_id, DefaultChannel::ReliableOrdered) {
// Handle received message
}
}
}
fn handle_events_system(mut server_events: MessageReader<ServerEvent>) {
for event in server_events.read() {
match event {
ServerEvent::ClientConnected { client_id } => {
println!("Client {client_id} connected");
}
ServerEvent::ClientDisconnected { client_id, reason } => {
println!("Client {client_id} disconnected: {reason}");
}
}
}
}
```
### Client
```rust
fn main() {
let mut app = App::new();
app.add_plugin(RenetClientPlugin);
let client = RenetClient::new(ConnectionConfig::default());
app.insert_resource(client);
// Setup the transport layer
app.add_plugin(NetcodeClientPlugin);
let authentication = ClientAuthentication::Unsecure {
server_addr: SERVER_ADDR,
client_id: 0,
user_data: None,
protocol_id: 0,
};
let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let mut transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();
app.insert_resource(transport);
app.add_system(send_message_system);
app.add_system(receive_message_system);
}
// Systems
fn send_message_system(mut client: ResMut<RenetClient>) {
// Send a text message to the server
client.send_message(DefaultChannel::ReliableOrdered, "server message");
}
fn receive_message_system(mut client: ResMut<RenetClient>) {
while let Some(message) = client.receive_message(DefaultChannel::ReliableOrdered) {
// Handle received message
}
}
```
## Example
You can run the `simple` example with:
* Server: `cargo run --features="netcode" --example simple -- server`
* Client: `cargo run --features="netcode" --example simple -- client`
If you want a more complex example you can checkout the [demo_bevy](https://github.com/lucaspoffo/renet/tree/master/demo_bevy) sample:
[Bevy Demo.webm](https://user-images.githubusercontent.com/35241085/180664609-f8c969e0-d313-45c0-9c04-8a116896d0bd.webm)
## Bevy Compatibility
|0.18|4.0|
|0.17|3.0|
|0.16|2.0|
|0.15|1.0|
|0.14|0.0.12|
|0.13|0.0.11|
|0.12|0.0.10|
|0.11|0.0.9|
|0.10|0.0.8|
|0.9|0.0.6|
|0.8|0.0.5|
|0.7|0.0.4|
## Steam
By default `bevy_renet` uses `renet_netcode` as the transport layer, but you can also use the steam transport layer if you wish by enabling the `steam` feature.
This adds the transport structs `SteamServerTransport`, `SteamClientTransport` and the bevy plugins `SteamServerPlugin`, `SteamClientPlugin`, the setup should be similar to default transport layer.
You can check the [Bevy Demo](https://github.com/lucaspoffo/renet/tree/master/demo_bevy) for how to use the default and steam transport switching between them using feature flags.
# Custom Schedules
If you want more control over how renet is run, instead of adding the `RenetServerPlugin`, `RenetClientPlugin`, you can manually setup the functions they implement (they are all public). Make sure to also setup the plugins for the desired Transport layer.