bevy_renet 0.0.9

Bevy plugin for the renet crate: Server/Client network library for multiplayer games with authentication and connection management
Documentation

Bevy Renet

Latest version Documentation MIT Apache

A Bevy Plugin for the renet crate. A network crate for Server/Client with cryptographically secure authentication and encypted packets. Designed for fast paced competitive multiplayer games.

Usage

Bevy renet is a small layer over the renet crate, it adds systems to call the update function from the client/server. RenetClient, RenetServer, NetcodeClientTransport and NetcodeServerTransport need to be added as a resource, so the setup is similar to renet itself:

Server

let mut app = App::new();
app.add_plugin(RenetServerPlugin);

let server = RenetServer::new(ConnectionConfig::default());
app.insert_resource(server);

// Transport layer setup
app.add_plugin(NetcodeServerPlugin);
let server_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(server_addr).unwrap();
const MAX_CLIENTS: usize = 64;
const GAME_PROTOCOL_ID: u64 = 0;
let server_config = ServerConfig::new(MAX_CLIENTS, PROTOCOL_ID, server_addr, ServerAuthentication::Unsecure);
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let transport = NetcodeServerTransport::new(current_time, server_config, socket).unwrap();
app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);
app.add_system(handle_events_system);

// Systems

fn send_message_system(mut server: ResMut<RenetServer>) {
    let channel_id = 0;
    // Send a text message for all clients
    // The enum DefaultChannel describe the channels used by the default configuration
    server.broadcast_message(DefaultChannel::ReliableOrdered, "server message".as_bytes().to_vec());
}

fn receive_message_system(mut server: ResMut<RenetServer>) {
     // Send a text message for all clients
    for client_id in server.clients_id().into_iter() {
        while let Some(message) = server.receive_message(client_id, DefaultChannel::ReliableOrdered) {
            // Handle received message
        }
    }
}

fn handle_events_system(mut server_events: EventReader<ServerEvent>) {
    while let Some(event) = server.get_event() {
    for event in server_events.iter() {
        match event {
            ServerEvent::ClientConnected { client_id } => {
                println!("Client {client_id} connected");
            }
            ServerEvent::ClientDisconnected { client_id, reason } => {
                println!("Client {client_id} disconnected: {reason}");
            }
        }
    }
}

Client

let mut app = App::new();
app.add_plugin(RenetClientPlugin);

let client = RenetClient::new(ConnectionConfig::default());
app.insert_resource(client);

// Setup the transport layer
app.add_plugin(NetcodeClientPlugin);
let public_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(public_addr).unwrap();
let server_config = ServerConfig {
    max_clients: 64,
    protocol_id: PROTOCOL_ID,
    public_addr,
    authentication: ServerAuthentication::Unsecure,
};
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let transport = NetcodeServerTransport::new(current_time, server_config, socket).unwrap();
app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);

// Systems

fn send_message_system(mut client: ResMut<RenetClient>) {
     // Send a text message to the server
    client.send_message(DefaultChannel::ReliableOrdered, "server message".as_bytes().to_vec());
}

fn receive_message_system(mut client: ResMut<RenetClient>) {
    while let Some(message) = client.receive_message(DefaultChannel::ReliableOrdered) {
        // Handle received message
    }
}

Example

You can run the simple example with:

  • Server: cargo run --example simple -- server
  • Client: cargo run --example simple -- client

If you want a more complex example you can checkout the demo_bevy sample:

Bevy Demo.webm

Bevy Compatibility

bevy bevy_renet
0.10 0.0.8
0.9 0.0.6
0.8 0.0.5
0.7 0.0.4