use crate::{
render_asset::{AssetExtractionError, PrepareAssetError, RenderAsset},
render_resource::{DefaultImageSampler, Sampler, Texture, TextureView},
renderer::{RenderDevice, RenderQueue},
};
use bevy_asset::{AssetId, RenderAssetUsages};
use bevy_ecs::system::{lifetimeless::SRes, SystemParamItem};
use bevy_image::{Image, ImageSampler};
use bevy_math::{AspectRatio, UVec2};
use tracing::warn;
use wgpu::{Extent3d, TextureFormat, TextureViewDescriptor};
#[derive(Debug, Clone)]
pub struct GpuImage {
pub texture: Texture,
pub texture_view: TextureView,
pub texture_format: TextureFormat,
pub texture_view_format: Option<TextureFormat>,
pub sampler: Sampler,
pub size: Extent3d,
pub mip_level_count: u32,
pub had_data: bool,
}
impl RenderAsset for GpuImage {
type SourceAsset = Image;
type Param = (
SRes<RenderDevice>,
SRes<RenderQueue>,
SRes<DefaultImageSampler>,
);
#[inline]
fn asset_usage(image: &Self::SourceAsset) -> RenderAssetUsages {
image.asset_usage
}
fn take_gpu_data(
source: &mut Self::SourceAsset,
previous_gpu_asset: Option<&Self>,
) -> Result<Self::SourceAsset, AssetExtractionError> {
let data = source.data.take();
let valid_upload = data.is_some() || previous_gpu_asset.is_none_or(|prev| !prev.had_data);
valid_upload
.then(|| Self::SourceAsset {
data,
..source.clone()
})
.ok_or(AssetExtractionError::AlreadyExtracted)
}
#[inline]
fn byte_len(image: &Self::SourceAsset) -> Option<usize> {
image.data.as_ref().map(Vec::len)
}
fn prepare_asset(
image: Self::SourceAsset,
_: AssetId<Self::SourceAsset>,
(render_device, render_queue, default_sampler): &mut SystemParamItem<Self::Param>,
previous_asset: Option<&Self>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>> {
let had_data = image.data.is_some();
let texture = if let Some(ref data) = image.data {
render_device.create_texture_with_data(
render_queue,
&image.texture_descriptor,
image.data_order,
data,
)
} else {
let new_texture = render_device.create_texture(&image.texture_descriptor);
if image.copy_on_resize {
if let Some(previous) = previous_asset {
let mut command_encoder =
render_device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("copy_image_on_resize"),
});
let copy_size = Extent3d {
width: image.texture_descriptor.size.width.min(previous.size.width),
height: image
.texture_descriptor
.size
.height
.min(previous.size.height),
depth_or_array_layers: image
.texture_descriptor
.size
.depth_or_array_layers
.min(previous.size.depth_or_array_layers),
};
command_encoder.copy_texture_to_texture(
previous.texture.as_image_copy(),
new_texture.as_image_copy(),
copy_size,
);
render_queue.submit([command_encoder.finish()]);
} else {
warn!("No previous asset to copy from for image: {:?}", image);
}
}
new_texture
};
let texture_view = texture.create_view(
image
.texture_view_descriptor
.as_ref()
.unwrap_or(&TextureViewDescriptor::default()),
);
let sampler = match image.sampler {
ImageSampler::Default => (***default_sampler).clone(),
ImageSampler::Descriptor(descriptor) => {
render_device.create_sampler(&descriptor.as_wgpu())
}
};
Ok(GpuImage {
texture,
texture_view,
texture_format: image.texture_descriptor.format,
texture_view_format: image.texture_view_descriptor.and_then(|v| v.format),
sampler,
size: image.texture_descriptor.size,
mip_level_count: image.texture_descriptor.mip_level_count,
had_data,
})
}
}
impl GpuImage {
#[inline]
pub fn aspect_ratio(&self) -> AspectRatio {
AspectRatio::try_from_pixels(self.size.width, self.size.height).expect(
"Failed to calculate aspect ratio: Image dimensions must be positive, non-zero values",
)
}
#[inline]
pub fn size_2d(&self) -> UVec2 {
UVec2::new(self.size.width, self.size.height)
}
}