use core::{iter, marker::PhantomData};
use crate::{
render_resource::Buffer,
renderer::{RenderDevice, RenderQueue},
};
use bytemuck::{must_cast_slice, NoUninit};
use encase::{
internal::{WriteInto, Writer},
ShaderType,
};
use thiserror::Error;
use wgpu::{BindingResource, BufferAddress, BufferUsages};
use super::GpuArrayBufferable;
pub struct RawBufferVec<T: NoUninit> {
values: Vec<T>,
buffer: Option<Buffer>,
capacity: usize,
item_size: usize,
buffer_usage: BufferUsages,
label: Option<String>,
changed: bool,
}
impl<T: NoUninit> RawBufferVec<T> {
pub const fn new(buffer_usage: BufferUsages) -> Self {
Self {
values: Vec::new(),
buffer: None,
capacity: 0,
item_size: size_of::<T>(),
buffer_usage,
label: None,
changed: false,
}
}
#[inline]
pub fn buffer(&self) -> Option<&Buffer> {
self.buffer.as_ref()
}
#[inline]
pub fn binding(&self) -> Option<BindingResource<'_>> {
Some(BindingResource::Buffer(
self.buffer()?.as_entire_buffer_binding(),
))
}
#[inline]
pub fn capacity(&self) -> usize {
self.capacity
}
#[inline]
pub fn len(&self) -> usize {
self.values.len()
}
#[inline]
pub fn is_empty(&self) -> bool {
self.values.is_empty()
}
pub fn push(&mut self, value: T) -> usize {
let index = self.values.len();
self.values.push(value);
index
}
pub fn append(&mut self, other: &mut RawBufferVec<T>) {
self.values.append(&mut other.values);
}
pub fn get(&self, index: u32) -> Option<&T> {
self.values.get(index as usize)
}
pub fn set(&mut self, index: u32, value: T) {
self.values[index as usize] = value;
}
pub fn reserve_internal(&mut self, count: usize) {
self.values.reserve(count);
}
pub fn set_label(&mut self, label: Option<&str>) {
let label = label.map(str::to_string);
if label != self.label {
self.changed = true;
}
self.label = label;
}
pub fn get_label(&self) -> Option<&str> {
self.label.as_deref()
}
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice) {
let size = self.item_size * capacity;
if capacity > self.capacity || (self.changed && size > 0) {
self.capacity = capacity;
self.buffer = Some(device.create_buffer(&wgpu::BufferDescriptor {
label: self.label.as_deref(),
size: size as BufferAddress,
usage: BufferUsages::COPY_DST | self.buffer_usage,
mapped_at_creation: false,
}));
self.changed = false;
}
}
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
if self.values.is_empty() {
return;
}
self.reserve(self.values.len(), device);
if let Some(buffer) = &self.buffer {
let range = 0..self.item_size * self.values.len();
let bytes: &[u8] = must_cast_slice(&self.values);
queue.write_buffer(buffer, 0, &bytes[range]);
}
}
pub fn write_buffer_range(
&mut self,
render_queue: &RenderQueue,
range: core::ops::Range<usize>,
) -> Result<(), WriteBufferRangeError> {
if self.values.is_empty() {
return Err(WriteBufferRangeError::NoValuesToUpload);
}
if range.end > self.item_size * self.capacity {
return Err(WriteBufferRangeError::RangeBiggerThanBuffer);
}
if let Some(buffer) = &self.buffer {
let bytes: &[u8] = must_cast_slice(&self.values[range.start..range.end]);
render_queue.write_buffer(buffer, (range.start * self.item_size) as u64, bytes);
Ok(())
} else {
Err(WriteBufferRangeError::BufferNotInitialized)
}
}
pub fn truncate(&mut self, len: usize) {
self.values.truncate(len);
}
pub fn clear(&mut self) {
self.values.clear();
}
pub fn pop(&mut self) -> Option<T> {
self.values.pop()
}
pub fn values(&self) -> &Vec<T> {
&self.values
}
pub fn values_mut(&mut self) -> &mut Vec<T> {
&mut self.values
}
}
impl<T> RawBufferVec<T>
where
T: NoUninit + Default,
{
pub fn grow_set(&mut self, index: u32, value: T) {
while index as usize + 1 > self.len() {
self.values.push(T::default());
}
self.values[index as usize] = value;
}
}
impl<T: NoUninit> Extend<T> for RawBufferVec<T> {
#[inline]
fn extend<I: IntoIterator<Item = T>>(&mut self, iter: I) {
self.values.extend(iter);
}
}
pub struct BufferVec<T>
where
T: ShaderType + WriteInto,
{
data: Vec<u8>,
buffer: Option<Buffer>,
capacity: usize,
buffer_usage: BufferUsages,
label: Option<String>,
label_changed: bool,
phantom: PhantomData<T>,
}
impl<T> BufferVec<T>
where
T: ShaderType + WriteInto,
{
pub const fn new(buffer_usage: BufferUsages) -> Self {
Self {
data: vec![],
buffer: None,
capacity: 0,
buffer_usage,
label: None,
label_changed: false,
phantom: PhantomData,
}
}
#[inline]
pub fn buffer(&self) -> Option<&Buffer> {
self.buffer.as_ref()
}
#[inline]
pub fn binding(&self) -> Option<BindingResource<'_>> {
Some(BindingResource::Buffer(
self.buffer()?.as_entire_buffer_binding(),
))
}
#[inline]
pub fn capacity(&self) -> usize {
self.capacity
}
#[inline]
pub fn len(&self) -> usize {
self.data.len() / u64::from(T::min_size()) as usize
}
#[inline]
pub fn is_empty(&self) -> bool {
self.data.is_empty()
}
pub fn push(&mut self, value: T) -> usize {
let element_size = u64::from(T::min_size()) as usize;
let offset = self.data.len();
self.data.extend(iter::repeat_n(0, element_size));
let mut dest = &mut self.data[offset..(offset + element_size)];
value.write_into(&mut Writer::new(&value, &mut dest, 0).unwrap());
offset / u64::from(T::min_size()) as usize
}
pub fn set_label(&mut self, label: Option<&str>) {
let label = label.map(str::to_string);
if label != self.label {
self.label_changed = true;
}
self.label = label;
}
pub fn get_label(&self) -> Option<&str> {
self.label.as_deref()
}
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice) {
if capacity <= self.capacity && !self.label_changed {
return;
}
self.capacity = capacity;
let size = u64::from(T::min_size()) as usize * capacity;
self.buffer = Some(device.create_buffer(&wgpu::BufferDescriptor {
label: self.label.as_deref(),
size: size as BufferAddress,
usage: BufferUsages::COPY_DST | self.buffer_usage,
mapped_at_creation: false,
}));
self.label_changed = false;
}
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue) {
if self.data.is_empty() {
return;
}
self.reserve(self.data.len() / u64::from(T::min_size()) as usize, device);
let Some(buffer) = &self.buffer else { return };
queue.write_buffer(buffer, 0, &self.data);
}
pub fn write_buffer_range(
&mut self,
render_queue: &RenderQueue,
range: core::ops::Range<usize>,
) -> Result<(), WriteBufferRangeError> {
if self.data.is_empty() {
return Err(WriteBufferRangeError::NoValuesToUpload);
}
let item_size = u64::from(T::min_size()) as usize;
if range.end > item_size * self.capacity {
return Err(WriteBufferRangeError::RangeBiggerThanBuffer);
}
if let Some(buffer) = &self.buffer {
let bytes = &self.data[range.start..range.end];
render_queue.write_buffer(buffer, (range.start * item_size) as u64, bytes);
Ok(())
} else {
Err(WriteBufferRangeError::BufferNotInitialized)
}
}
pub fn truncate(&mut self, len: usize) {
self.data.truncate(u64::from(T::min_size()) as usize * len);
}
pub fn clear(&mut self) {
self.data.clear();
}
}
pub struct UninitBufferVec<T>
where
T: GpuArrayBufferable,
{
buffer: Option<Buffer>,
len: usize,
capacity: usize,
item_size: usize,
buffer_usage: BufferUsages,
label: Option<String>,
label_changed: bool,
phantom: PhantomData<T>,
}
impl<T> UninitBufferVec<T>
where
T: GpuArrayBufferable,
{
pub const fn new(buffer_usage: BufferUsages) -> Self {
Self {
len: 0,
buffer: None,
capacity: 0,
item_size: size_of::<T>(),
buffer_usage,
label: None,
label_changed: false,
phantom: PhantomData,
}
}
#[inline]
pub fn buffer(&self) -> Option<&Buffer> {
self.buffer.as_ref()
}
#[inline]
pub fn binding(&self) -> Option<BindingResource<'_>> {
Some(BindingResource::Buffer(
self.buffer()?.as_entire_buffer_binding(),
))
}
pub fn add(&mut self) -> usize {
self.add_multiple(1)
}
pub fn add_multiple(&mut self, count: usize) -> usize {
let index = self.len;
self.len += count;
index
}
pub fn is_empty(&self) -> bool {
self.len == 0
}
pub fn clear(&mut self) {
self.len = 0;
}
pub fn len(&self) -> usize {
self.len
}
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice) {
if capacity <= self.capacity && !self.label_changed {
return;
}
self.capacity = capacity;
let size = self.item_size * capacity;
self.buffer = Some(device.create_buffer(&wgpu::BufferDescriptor {
label: self.label.as_deref(),
size: size as BufferAddress,
usage: BufferUsages::COPY_DST | self.buffer_usage,
mapped_at_creation: false,
}));
self.label_changed = false;
}
pub fn write_buffer(&mut self, device: &RenderDevice) {
if !self.is_empty() {
self.reserve(self.len, device);
}
}
}
#[derive(Debug, Eq, PartialEq, Copy, Clone, Error)]
pub enum WriteBufferRangeError {
#[error("the range is bigger than the capacity of the buffer")]
RangeBiggerThanBuffer,
#[error("the gpu buffer is not initialized")]
BufferNotInitialized,
#[error("there are no values to upload")]
NoValuesToUpload,
}