use crate::renderer::{wgpu_wrapper, RenderDevice, RenderQueue};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
resource::Resource,
world::{FromWorld, World},
};
use bevy_image::ImageSamplerDescriptor;
use bevy_utils::define_atomic_id;
use core::ops::Deref;
define_atomic_id!(TextureId);
wgpu_wrapper! {
#[derive(Clone, Debug)]
struct WgpuTexture(wgpu::Texture);
}
#[derive(Clone, Debug)]
pub struct Texture {
id: TextureId,
value: WgpuTexture,
}
impl Texture {
#[inline]
pub fn id(&self) -> TextureId {
self.id
}
pub fn create_view(&self, desc: &wgpu::TextureViewDescriptor) -> TextureView {
TextureView::from(self.value.create_view(desc))
}
}
impl From<wgpu::Texture> for Texture {
fn from(value: wgpu::Texture) -> Self {
Texture {
id: TextureId::new(),
value: WgpuTexture::new(value),
}
}
}
impl Deref for Texture {
type Target = wgpu::Texture;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}
define_atomic_id!(TextureViewId);
wgpu_wrapper! {
#[derive(Clone, Debug)]
struct WgpuTextureView(wgpu::TextureView);
struct WgpuSurfaceTexture(wgpu::SurfaceTexture);
}
#[derive(Clone, Debug)]
pub struct TextureView {
id: TextureViewId,
value: WgpuTextureView,
}
pub struct SurfaceTexture {
value: WgpuSurfaceTexture,
}
impl SurfaceTexture {
pub fn present(self, render_queue: &RenderQueue) {
render_queue.present(self.value.into_inner());
}
}
impl TextureView {
#[inline]
pub fn id(&self) -> TextureViewId {
self.id
}
}
impl From<wgpu::TextureView> for TextureView {
fn from(value: wgpu::TextureView) -> Self {
TextureView {
id: TextureViewId::new(),
value: WgpuTextureView::new(value),
}
}
}
impl From<wgpu::SurfaceTexture> for SurfaceTexture {
fn from(value: wgpu::SurfaceTexture) -> Self {
SurfaceTexture {
value: WgpuSurfaceTexture::new(value),
}
}
}
impl Deref for TextureView {
type Target = wgpu::TextureView;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}
impl Deref for SurfaceTexture {
type Target = wgpu::SurfaceTexture;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}
define_atomic_id!(SamplerId);
wgpu_wrapper! {
#[derive(Clone, Debug)]
struct WgpuSampler(wgpu::Sampler);
}
#[derive(Clone, Debug)]
pub struct Sampler {
id: SamplerId,
value: WgpuSampler,
}
impl Sampler {
#[inline]
pub fn id(&self) -> SamplerId {
self.id
}
}
impl From<wgpu::Sampler> for Sampler {
fn from(value: wgpu::Sampler) -> Self {
Sampler {
id: SamplerId::new(),
value: WgpuSampler::new(value),
}
}
}
impl Deref for Sampler {
type Target = wgpu::Sampler;
#[inline]
fn deref(&self) -> &Self::Target {
&self.value
}
}
#[derive(Resource, Debug, Clone, Deref)]
pub struct DefaultImageSamplerDescriptor(pub ImageSamplerDescriptor);
#[derive(Resource, Debug, Clone, Deref, DerefMut)]
pub struct DefaultImageSampler(pub(crate) Sampler);
impl FromWorld for DefaultImageSampler {
fn from_world(world: &mut World) -> Self {
let descriptor = world.resource::<DefaultImageSamplerDescriptor>();
let wgpu_descriptor = descriptor.as_wgpu();
let device = world.resource::<RenderDevice>();
let sampler = device.create_sampler(&wgpu_descriptor);
Self(sampler)
}
}