#[repr(C)]pub struct ImageCopyBufferBase<B> {
pub buffer: B,
pub layout: ImageDataLayout,
}Expand description
View of a buffer which can be used to copy to/from a texture.
Corresponds to WebGPU GPUImageCopyBuffer.
Fields§
§buffer: BThe buffer to be copied to/from.
layout: ImageDataLayoutThe layout of the texture data in this buffer.
Trait Implementations§
§impl<B> Clone for ImageCopyBuffer<B>where
B: Clone,
impl<B> Clone for ImageCopyBuffer<B>where B: Clone,
§fn clone(&self) -> ImageCopyBuffer<B>
fn clone(&self) -> ImageCopyBuffer<B>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl<B> Debug for ImageCopyBuffer<B>where
B: Debug,
impl<B> Debug for ImageCopyBuffer<B>where B: Debug,
impl<B> Copy for ImageCopyBuffer<B>where B: Copy,
Auto Trait Implementations§
impl<B> RefUnwindSafe for ImageCopyBuffer<B>where B: RefUnwindSafe,
impl<B> Send for ImageCopyBuffer<B>where B: Send,
impl<B> Sync for ImageCopyBuffer<B>where B: Sync,
impl<B> Unpin for ImageCopyBuffer<B>where B: Unpin,
impl<B> UnwindSafe for ImageCopyBuffer<B>where B: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
source§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.