[][src]Struct bevy_render::pipeline::PipelineSpecialization

pub struct PipelineSpecialization {
    pub shader_specialization: ShaderSpecialization,
    pub primitive_topology: PrimitiveTopology,
    pub dynamic_bindings: Vec<DynamicBinding>,
    pub sample_count: u32,
}

Fields

shader_specialization: ShaderSpecializationprimitive_topology: PrimitiveTopologydynamic_bindings: Vec<DynamicBinding>sample_count: u32

Implementations

impl PipelineSpecialization[src]

pub fn empty() -> &'static PipelineSpecialization[src]

Trait Implementations

impl Clone for PipelineSpecialization[src]

impl Debug for PipelineSpecialization[src]

impl Default for PipelineSpecialization[src]

impl DeserializeProperty for PipelineSpecialization[src]

impl Eq for PipelineSpecialization[src]

impl PartialEq<PipelineSpecialization> for PipelineSpecialization[src]

impl Properties for PipelineSpecialization[src]

impl Property for PipelineSpecialization[src]

impl StructuralEq for PipelineSpecialization[src]

impl StructuralPartialEq for PipelineSpecialization[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Any for T where
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impl<T> BorrowMut<T> for T where
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impl<T> CloneAny for T where
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impl<T> Downcast for T where
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impl<T> DowncastSync for T where
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impl<T> From<T> for T[src]

impl<T> FromResources for T where
    T: Default
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impl<T, U> Into<U> for T where
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impl<P> PropertiesVal for P where
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impl<T> Resource for T where
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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