use crate::{
render_graph::{Node, ResourceSlots},
renderer::{RenderContext, SharedBuffers},
};
use bevy_ecs::{Resources, World};
#[derive(Default)]
pub struct SharedBuffersNode;
impl Node for SharedBuffersNode {
fn update(
&mut self,
_world: &World,
resources: &Resources,
render_context: &mut dyn RenderContext,
_input: &ResourceSlots,
_output: &mut ResourceSlots,
) {
let shared_buffers = resources.get::<SharedBuffers>().unwrap();
let mut command_queue = shared_buffers.reset_command_queue();
command_queue.execute(render_context);
}
}