bevy_render 0.1.0

Provides rendering functionality for Bevy Engine
Documentation
use super::VertexFormat;
use std::{borrow::Cow, collections::HashMap};

pub use bevy_derive::AsVertexBufferDescriptor;

#[derive(Clone, Debug, Eq, PartialEq)]
pub struct VertexBufferDescriptor {
    pub name: Cow<'static, str>,
    pub stride: u64,
    pub step_mode: InputStepMode,
    pub attributes: Vec<VertexAttributeDescriptor>,
}

impl VertexBufferDescriptor {
    pub fn sync_with_descriptor(&mut self, descriptor: &VertexBufferDescriptor) {
        for attribute in self.attributes.iter_mut() {
            let descriptor_attribute = descriptor
                .attributes
                .iter()
                .find(|a| a.name == attribute.name)
                .unwrap_or_else(|| {
                    panic!(
                        "Encountered unsupported Vertex Buffer Attribute: {}",
                        attribute.name
                    );
                });
            attribute.offset = descriptor_attribute.offset;
        }

        self.stride = descriptor.stride;
    }
}

#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum InputStepMode {
    Vertex = 0,
    Instance = 1,
}

#[derive(Clone, Debug, Hash, Eq, PartialEq)]
pub struct VertexAttributeDescriptor {
    pub name: Cow<'static, str>,
    pub offset: u64,
    pub format: VertexFormat,
    pub shader_location: u32,
}

#[derive(Default)]
pub struct VertexBufferDescriptors {
    pub descriptors: HashMap<String, VertexBufferDescriptor>,
}

impl VertexBufferDescriptors {
    pub fn set(&mut self, vertex_buffer_descriptor: VertexBufferDescriptor) {
        self.descriptors.insert(
            vertex_buffer_descriptor.name.to_string(),
            vertex_buffer_descriptor,
        );
    }

    pub fn get(&self, name: &str) -> Option<&VertexBufferDescriptor> {
        self.descriptors.get(name)
    }
}

pub trait AsVertexBufferDescriptor {
    fn as_vertex_buffer_descriptor() -> &'static VertexBufferDescriptor;
}