/// Operation to perform to the output attachment at the start of a renderpass.
#[derive(Clone, Copy, Debug, Hash, PartialEq)]pubenumLoadOp<V> {/// Clear with a specified value.
Clear(V),/// Load from memory.
Load,}/// Pair of load and store operations for an attachment aspect.
#[derive(Clone, Debug, Hash, PartialEq)]pubstructOperations<V>{/// How data should be read through this attachment.
pubload:LoadOp<V>,
/// Whether data will be written to through this attachment.
pubstore:bool,
}