use crate::{
camera::{Camera, OrthographicProjection, PerspectiveProjection, VisibleEntities},
pipeline::RenderPipelines,
render_graph::base,
Draw, Mesh,
};
use base::MainPass;
use bevy_asset::Handle;
use bevy_ecs::Bundle;
use bevy_transform::components::{Rotation, Scale, Transform, Translation};
#[derive(Bundle, Default)]
pub struct MeshComponents {
pub mesh: Handle<Mesh>,
pub draw: Draw,
pub render_pipelines: RenderPipelines,
pub main_pass: MainPass,
pub transform: Transform,
pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
}
#[derive(Bundle)]
pub struct Camera3dComponents {
pub camera: Camera,
pub perspective_projection: PerspectiveProjection,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
}
impl Default for Camera3dComponents {
fn default() -> Self {
Camera3dComponents {
camera: Camera {
name: Some(base::camera::CAMERA3D.to_string()),
..Default::default()
},
perspective_projection: Default::default(),
visible_entities: Default::default(),
transform: Default::default(),
translation: Default::default(),
rotation: Default::default(),
scale: Default::default(),
}
}
}
#[derive(Bundle)]
pub struct Camera2dComponents {
pub camera: Camera,
pub orthographic_projection: OrthographicProjection,
pub visible_entities: VisibleEntities,
pub transform: Transform,
pub translation: Translation,
pub rotation: Rotation,
pub scale: Scale,
}
impl Default for Camera2dComponents {
fn default() -> Self {
let far = 1000.0;
Camera2dComponents {
camera: Camera {
name: Some(base::camera::CAMERA2D.to_string()),
..Default::default()
},
orthographic_projection: OrthographicProjection {
far,
..Default::default()
},
visible_entities: Default::default(),
transform: Default::default(),
translation: Translation::new(0.0, 0.0, far - 0.1),
rotation: Default::default(),
scale: Default::default(),
}
}
}