use std::time::Duration;
use bevy::app::ScheduleRunnerPlugin;
use bevy::diagnostic::DiagnosticsStore;
use bevy::diagnostic::FrameTimeDiagnosticsPlugin;
use bevy::log::LogPlugin;
use bevy::prelude::*;
use bevy::winit::WinitPlugin;
use bevy_ratatui::RatatuiContext;
use bevy_ratatui::RatatuiPlugins;
use bevy_ratatui::kitty::KittyEnabled;
use bevy_ratatui_camera::CharactersConfig;
use bevy_ratatui_camera::ColorChoice;
use bevy_ratatui_camera::ColorsConfig;
use bevy_ratatui_camera::LuminanceConfig;
use bevy_ratatui_camera::RatatuiCamera;
use bevy_ratatui_camera::RatatuiCameraPlugin;
use bevy_ratatui_camera::RatatuiCameraStrategy;
use bevy_ratatui_camera::RatatuiCameraWidget;
use log::LevelFilter;
use ratatui::layout::Constraint;
use ratatui::layout::Direction;
use ratatui::layout::Layout;
use ratatui::widgets::Widget;
mod shared;
fn main() {
shared::setup_tui_logger(LevelFilter::Info);
App::new()
.add_plugins((
DefaultPlugins
.set(ImagePlugin::default_nearest())
.disable::<WinitPlugin>()
.disable::<LogPlugin>(),
ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(1. / 60.)),
FrameTimeDiagnosticsPlugin {
smoothing_factor: 1.0,
..default()
},
RatatuiPlugins::default(),
RatatuiCameraPlugin,
))
.init_resource::<shared::Flags>()
.init_resource::<shared::InputState>()
.insert_resource(ClearColor(Color::srgba(0., 0., 0., 0.)))
.add_systems(Startup, setup_scene_system)
.add_systems(Update, draw_scene_system)
.add_systems(PreUpdate, shared::handle_input_system)
.add_systems(Update, shared::rotate_spinners_system)
.run();
}
fn setup_scene_system(
mut commands: Commands,
meshes: ResMut<Assets<Mesh>>,
materials: ResMut<Assets<StandardMaterial>>,
) {
shared::spawn_3d_scene(commands.reborrow(), meshes, materials);
commands.spawn((
RatatuiCamera::default(),
RatatuiCameraStrategy::luminance_with_characters(&[' ', '-', '+', '=', '#']),
Camera3d::default(),
Transform::from_xyz(0., 3., 0.).looking_at(Vec3::ZERO, Vec3::Z),
));
commands.spawn((
RatatuiCamera::default(),
RatatuiCameraStrategy::Luminance(LuminanceConfig {
characters: CharactersConfig {
list: RatatuiCameraStrategy::CHARACTERS_BRAILLE.into(),
scale: LuminanceConfig::SCALE_DEFAULT,
},
colors: ColorsConfig {
background: Some(ColorChoice::Scale(0.3)),
..default()
},
..default()
}),
Camera3d::default(),
Transform::from_xyz(0., 0., 3.).looking_at(Vec3::ZERO, Vec3::Z),
));
commands.spawn((
RatatuiCamera::default(),
RatatuiCameraStrategy::luminance_with_characters(&[' ', '.', 'o', 'O', '0']),
Camera3d::default(),
Transform::from_xyz(2., 2., 2.).looking_at(Vec3::ZERO, Vec3::Z),
));
}
fn draw_scene_system(
mut ratatui: ResMut<RatatuiContext>,
mut camera_widgets: Query<&mut RatatuiCameraWidget>,
flags: Res<shared::Flags>,
diagnostics: Res<DiagnosticsStore>,
kitty_enabled: Option<Res<KittyEnabled>>,
) -> Result {
ratatui.draw(|frame| {
let area = shared::debug_frame(frame, &flags, &diagnostics, kitty_enabled.as_deref());
let widgets = camera_widgets.iter_mut().enumerate().collect::<Vec<_>>();
let layout = Layout::new(
Direction::Horizontal,
vec![Constraint::Fill(1); widgets.len()],
)
.split(area);
for (i, mut widget) in widgets {
widget.render(layout[i], frame.buffer_mut());
}
})?;
Ok(())
}