use image::{DynamicImage, GenericImageView};
use ratatui::prelude::*;
use ratatui::widgets::WidgetRef;
use crate::RatatuiCameraEdgeDetection;
use crate::widget_utilities::{
average_in_rgb, calculate_render_area, coords_from_index, replace_detected_edges,
resize_image_to_area,
};
pub struct RatatuiCameraWidgetNone<'a> {
camera_image: &'a DynamicImage,
sobel_image: &'a Option<DynamicImage>,
edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
}
impl<'a> RatatuiCameraWidgetNone<'a> {
pub fn new(
camera_image: &'a DynamicImage,
sobel_image: &'a Option<DynamicImage>,
edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
) -> Self {
Self {
camera_image,
sobel_image,
edge_detection,
}
}
}
impl WidgetRef for RatatuiCameraWidgetNone<'_> {
fn render_ref(&self, area: Rect, buf: &mut Buffer) {
let Self {
camera_image,
sobel_image,
edge_detection,
} = self;
let (Some(sobel_image), Some(edge_detection)) = (sobel_image, edge_detection) else {
return;
};
let camera_image = resize_image_to_area(area, camera_image);
let render_area = calculate_render_area(area, &camera_image);
let mut color_characters = convert_image_to_colors(&camera_image);
let sobel_image = resize_image_to_area(area, sobel_image);
for (index, color) in color_characters.iter_mut().enumerate() {
let mut character = ' ';
let (x, y) = coords_from_index(index, &camera_image);
if x >= render_area.width || y >= render_area.height {
continue;
}
if !sobel_image.in_bounds(x as u32, y as u32 * 2) {
continue;
}
let sobel_value = sobel_image.get_pixel(x as u32, y as u32 * 2);
(character, *color) =
replace_detected_edges(character, *color, &sobel_value, edge_detection);
if let Some(cell) = buf.cell_mut((render_area.x + x, render_area.y + y)) {
cell.set_fg(*color).set_char(character);
}
}
}
}
fn convert_image_to_colors(camera_image: &DynamicImage) -> Vec<Color> {
let rgb_triplets = convert_image_to_rgb_triplets(camera_image);
let colors = rgb_triplets
.iter()
.map(|rgb| Color::Rgb(rgb[0], rgb[1], rgb[2]));
colors.collect()
}
fn convert_image_to_rgb_triplets(camera_image: &DynamicImage) -> Vec<[u8; 3]> {
let mut rgb_triplets =
vec![[0; 3]; (camera_image.width() * camera_image.height().div_ceil(2)) as usize];
for (y, row) in camera_image.to_rgb8().rows().enumerate() {
for (x, pixel) in row.enumerate() {
let position = x + (camera_image.width() as usize) * (y / 2);
if y % 2 == 0 {
rgb_triplets[position] = pixel.0;
} else {
rgb_triplets[position] = average_in_rgb(&rgb_triplets[position], pixel);
}
}
}
rgb_triplets
}