bevy_rapier3d 0.35.0

3-dimensional physics engine in Rust, official Bevy plugin.
Documentation
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;

fn main() {
    App::new()
        .insert_resource(ClearColor(Color::srgb(
            0xF9 as f32 / 255.0,
            0xF9 as f32 / 255.0,
            0xFF as f32 / 255.0,
        )))
        .add_plugins((
            DefaultPlugins,
            RapierPhysicsPlugin::<NoUserData>::default(),
            RapierDebugRenderPlugin::default(),
        ))
        .add_systems(Startup, (setup_graphics, setup_physics))
        .run();
}

pub fn setup_graphics(mut commands: Commands) {
    commands.spawn((
        Camera3d::default(),
        Transform::from_xyz(-30.0, 30.0, 100.0).looking_at(Vec3::new(0.0, 10.0, 0.0), Vec3::Y),
    ));
}

pub fn setup_physics(mut commands: Commands) {
    /*
     * Ground
     */
    let ground_size = 50.0;
    let ground_height = 0.1;

    commands.spawn((
        Transform::from_xyz(0.0, -ground_height, 0.0),
        Collider::cuboid(ground_size, ground_height, ground_size),
    ));

    /*
     * Create the cubes
     */
    let num = 4;
    let rad = 0.2;

    let shift = rad * 4.0 + rad;
    let centerx = shift * (num / 2) as f32;
    let centery = shift / 2.0;
    let centerz = shift * (num / 2) as f32;

    let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
    let mut color = 0;
    let colors = [
        Hsla::hsl(220.0, 1.0, 0.3),
        Hsla::hsl(180.0, 1.0, 0.3),
        Hsla::hsl(260.0, 1.0, 0.7),
    ];

    for j in 0usize..20 {
        for i in 0..num {
            for k in 0usize..num {
                let x = i as f32 * shift * 5.0 - centerx + offset;
                let y = j as f32 * (shift * 5.0) + centery + 3.0;
                let z = k as f32 * shift * 2.0 - centerz + offset;
                color += 1;

                // Crate a rigid-body with multiple colliders attached, using Bevy hierarchy.
                commands
                    .spawn((Transform::from_xyz(x, y, z), RigidBody::Dynamic))
                    .with_children(|children| {
                        children.spawn((
                            Collider::cuboid(rad * 10.0, rad, rad),
                            ColliderDebugColor(colors[color % 3]),
                        ));
                        children.spawn((
                            Transform::from_xyz(rad * 10.0, rad * 10.0, 0.0),
                            Collider::cuboid(rad, rad * 10.0, rad),
                            ColliderDebugColor(colors[color % 3]),
                        ));
                        children.spawn((
                            Transform::from_xyz(-rad * 10.0, rad * 10.0, 0.0),
                            Collider::cuboid(rad, rad * 10.0, rad),
                            ColliderDebugColor(colors[color % 3]),
                        ));
                    });
            }
        }

        offset -= 0.05 * rad * (num as f32 - 1.0);
    }
}