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use crate::rapier::{
dynamics::{JointHandle, RigidBodyHandle},
geometry::{
ColliderHandle, ContactEvent, ContactPairFilter, ProximityEvent, ProximityPairFilter,
},
pipeline::EventHandler,
};
use bevy::prelude::*;
use concurrent_queue::ConcurrentQueue;
use rapier::math::Vector;
use std::collections::HashMap;
pub struct RapierConfiguration {
pub gravity: Vector<f32>,
pub scale: f32,
pub physics_pipeline_active: bool,
pub query_pipeline_active: bool,
pub time_dependent_number_of_timesteps: bool,
}
impl Default for RapierConfiguration {
fn default() -> Self {
Self {
gravity: Vector::y() * -9.81,
scale: 1.0,
physics_pipeline_active: true,
query_pipeline_active: true,
time_dependent_number_of_timesteps: false,
}
}
}
pub struct EventQueue {
pub contact_events: ConcurrentQueue<ContactEvent>,
pub proximity_events: ConcurrentQueue<ProximityEvent>,
pub auto_clear: bool,
}
impl EventQueue {
pub fn new(auto_clear: bool) -> Self {
Self {
contact_events: ConcurrentQueue::unbounded(),
proximity_events: ConcurrentQueue::unbounded(),
auto_clear,
}
}
pub fn clear(&self) {
while let Ok(_) = self.contact_events.pop() {}
while let Ok(_) = self.proximity_events.pop() {}
}
}
impl EventHandler for EventQueue {
fn handle_proximity_event(&self, event: ProximityEvent) {
let _ = self.proximity_events.push(event);
}
fn handle_contact_event(&self, event: ContactEvent) {
let _ = self.contact_events.push(event);
}
}
#[derive(Default)]
pub struct SimulationToRenderTime {
pub diff: f32,
}
pub struct InteractionPairFilters {
pub proximity_filter: Option<Box<dyn ProximityPairFilter>>,
pub contact_filter: Option<Box<dyn ContactPairFilter>>,
}
impl InteractionPairFilters {
pub fn new() -> Self {
Self {
proximity_filter: None,
contact_filter: None,
}
}
pub fn contact_filter(mut self, filter: impl ContactPairFilter + 'static) -> Self {
self.contact_filter = Some(Box::new(filter) as Box<dyn ContactPairFilter>);
self
}
pub fn proximity_filter(mut self, filter: impl ProximityPairFilter + 'static) -> Self {
self.proximity_filter = Some(Box::new(filter) as Box<dyn ProximityPairFilter>);
self
}
}
#[derive(Default)]
pub struct EntityMaps {
pub(crate) bodies: HashMap<Entity, RigidBodyHandle>,
pub(crate) colliders: HashMap<Entity, ColliderHandle>,
pub(crate) joints: HashMap<Entity, JointHandle>,
}